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-rw-r--r--startpage.html31
1 files changed, 2 insertions, 29 deletions
diff --git a/startpage.html b/startpage.html
index bdb771e..e286c25 100644
--- a/startpage.html
+++ b/startpage.html
@@ -451,7 +451,6 @@
</form>
</div>
</div>
- todo: first image being made not working, free transform mode
</div>
</body>
@@ -657,15 +656,6 @@
/>
`
);
-
- // save data if not loading existing container
- if (this.x == undefined && this.y == undefined) {
- let newImage = document.getElementById(this.id);
- this.x = newImage.offsetLeft;
- this.y = newImage.offsetTop;
- this.height = newImage.offsetHeight;
- this.width = newImage.offsetWidth;
- }
}
/**
@@ -2031,7 +2021,7 @@
document.getElementById("newImageContainerNameInput").value = "";
document.getElementById("newImageContainerUrlInput").value = "";
- let container = new Container(
+ let container = new Container(
undefined,
containerName,
undefined,
@@ -2194,23 +2184,6 @@
updateContainerListingOrder();
}
- /* unused. would be the easiest implementation for reordering/deleting/adding, but it would be more resource intensive.
- can delete but it's so clean i just want to admire a bit more
- function redrawContainerListings() {
- document.getElementById("containers").innerHTML = "";
- for (let i = 1; i <= numberTotalContainers; i++) {
- let currentContainer = containerDataMap.get(zIndexMap.get(String(i)));
- if (currentContainer.imageUrl == undefined) {
- currentContainer.createTextContainerMenuListing();
- }
- else {
- currentContainer.createImageContainerMenuListing();
- }
- currentContainer.addSettingsMenuEventListeners();
- }
-
- }*/
-
function deleteContainer(buttonPressed) {
let containerId = buttonPressed.id.split("--")[0];
let container = containerDataMap.get(containerId);
@@ -2349,7 +2322,7 @@
let currentHeight = changingElement.offsetHeight - borderWidth;
// if proportional image resizing enabled
- if (changingElement.id.startsWith("img-") && keepImageRatio) {
+ if ((changingElement.tagName == "IMG") && keepImageRatio) {
// growing
if (mouseOffsetY > 0) {
let newWidth = currentWidth * (1 + mouseOffsetY / 100);