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authorSimon O'Shea <osheas1@wit.edu>2023-07-31 18:45:01 -0400
committerSimon O'Shea <osheas1@wit.edu>2023-07-31 18:45:01 -0400
commit5f9e8f979deb94e9219113ed09b49142c040cb57 (patch)
treea67bd606205f7fb28e48d351028b3478bc49145b /Pathfinding Visualizer/Assets/CodeMonkey/Utils/UI_BarMultiple.cs
parent4699ce72871eaa6ee27c01971383b9d1fced1946 (diff)
import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
Diffstat (limited to 'Pathfinding Visualizer/Assets/CodeMonkey/Utils/UI_BarMultiple.cs')
-rw-r--r--Pathfinding Visualizer/Assets/CodeMonkey/Utils/UI_BarMultiple.cs104
1 files changed, 104 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/CodeMonkey/Utils/UI_BarMultiple.cs b/Pathfinding Visualizer/Assets/CodeMonkey/Utils/UI_BarMultiple.cs
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+/*
+ ------------------- Code Monkey -------------------
+
+ Thank you for downloading the Code Monkey Utilities
+ I hope you find them useful in your projects
+ If you have any questions use the contact form
+ Cheers!
+
+ unitycodemonkey.com
+ --------------------------------------------------
+ */
+
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace CodeMonkey.Utils {
+
+ /*
+ * UI Container with multiple bars, useful for displaying one bar with multiple inner bars like success chance and failure chance
+ * */
+ public class UI_BarMultiple {
+
+ private GameObject gameObject;
+ private RectTransform rectTransform;
+ private RectTransform[] barArr;
+ private Image[] barImageArr;
+ private Vector2 size;
+
+ public class Outline {
+ public float size = 1f;
+ public Color color = Color.black;
+ public Outline(float size, Color color) {
+ this.size = size;
+ this.color = color;
+ }
+ }
+
+ public UI_BarMultiple(Transform parent, Vector2 anchoredPosition, Vector2 size, Color[] barColorArr, Outline outline) {
+ this.size = size;
+ SetupParent(parent, anchoredPosition, size);
+ if (outline != null) SetupOutline(outline, size);
+ List<RectTransform> barList = new List<RectTransform>();
+ List<Image> barImageList = new List<Image>();
+ List<float> defaultSizeList = new List<float>();
+ foreach (Color color in barColorArr) {
+ barList.Add(SetupBar(color));
+ defaultSizeList.Add(1f / barColorArr.Length);
+ }
+ barArr = barList.ToArray();
+ barImageArr = barImageList.ToArray();
+ SetSizes(defaultSizeList.ToArray());
+ }
+
+ private void SetupParent(Transform parent, Vector2 anchoredPosition, Vector2 size) {
+ gameObject = new GameObject("UI_BarMultiple", typeof(RectTransform));
+ rectTransform = gameObject.GetComponent<RectTransform>();
+ rectTransform.SetParent(parent, false);
+ rectTransform.sizeDelta = size;
+ rectTransform.anchorMin = new Vector2(0, .5f);
+ rectTransform.anchorMax = new Vector2(0, .5f);
+ rectTransform.pivot = new Vector2(0, .5f);
+ rectTransform.anchoredPosition = anchoredPosition;
+ }
+
+ private void SetupOutline(Outline outline, Vector2 size) {
+ UtilsClass.DrawSprite(outline.color, gameObject.transform, Vector2.zero, size + new Vector2(outline.size, outline.size), "Outline");
+ }
+
+ private RectTransform SetupBar(Color barColor) {
+ RectTransform bar = UtilsClass.DrawSprite(barColor, gameObject.transform, Vector2.zero, Vector2.zero, "Bar");
+ bar.anchorMin = new Vector2(0,0);
+ bar.anchorMax = new Vector2(0,1f);
+ bar.pivot = new Vector2(0,.5f);
+ return bar;
+ }
+
+ public void SetSizes(float[] sizeArr) {
+ if (sizeArr.Length != barArr.Length) {
+ throw new System.Exception("Length doesn't match!");
+ }
+ Vector2 pos = Vector2.zero;
+ for (int i=0; i<sizeArr.Length; i++) {
+ float scaledSize = sizeArr[i] * size.x;
+ barArr[i].anchoredPosition = pos;
+ barArr[i].sizeDelta = new Vector2(scaledSize, 0f);
+ pos.x += scaledSize;
+ }
+ }
+
+ public RectTransform GetBar(int index) {
+ return barArr[index];
+ }
+
+ public Vector2 GetSize() {
+ return size;
+ }
+
+ public void DestroySelf() {
+ UnityEngine.Object.Destroy(gameObject);
+ }
+
+ }
+}