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authorSimon O'Shea <osheas1@wit.edu>2023-07-31 18:45:01 -0400
committerSimon O'Shea <osheas1@wit.edu>2023-07-31 18:45:01 -0400
commit5f9e8f979deb94e9219113ed09b49142c040cb57 (patch)
treea67bd606205f7fb28e48d351028b3478bc49145b /Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
parent4699ce72871eaa6ee27c01971383b9d1fced1946 (diff)
import successful, grid has visuals
cell values and grid lines are displayed. no interaction available yet.
Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs')
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs28
1 files changed, 25 insertions, 3 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs b/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
index e72f5fe..92eb7b8 100644
--- a/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
@@ -8,22 +8,44 @@ public class LogicGrid
{
private int width;
private int height;
+ private float cellSize;
+
private int[,] gridArray;
- public LogicGrid(int width, int height)
+ public LogicGrid(int width, int height, float cellSize)
{
this.width = width;
this.height = height;
+ this.cellSize = cellSize;
gridArray = new int[width, height];
- Debug.Log(width + " " + height);
+ // Used to place cell values in middle of cell
+ Vector3 textOffset = new Vector3(cellSize/2, cellSize/2);
+ // Visualize the grid
for(int x = 0; x < gridArray.GetLength(0); x++)
for(int y = 0; y < gridArray.GetLength(1); y++)
{
- Debug.Log(x + ", " + y);
+ // Create text that shows the value of the number in the given cell.
+ CodeMonkey.Utils.UtilsClass.CreateWorldText(gridArray[x, y].ToString(), null, GetWorldPosition(x, y) + textOffset, 20, Color.white, TextAnchor.MiddleCenter);
+
+ // Give the cells a visual representation (must enable gizmos to see)
+ Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x + 1, y), Color.white, 100f);
+ Debug.DrawLine(GetWorldPosition(x, y), GetWorldPosition(x, y + 1), Color.white, 100f);
}
+ // Draw top-line for whole grid
+ Debug.DrawLine(GetWorldPosition(0, height), GetWorldPosition(width, height), Color.white, 100f);
+ // Draw right-line for whole grid
+ Debug.DrawLine(GetWorldPosition(width, 0), GetWorldPosition(width, height), Color.white, 100f);
+
}
+
+ // enables us to scale grid. cells would otherwise be 1x1 (very small)
+ private Vector3 GetWorldPosition(int x, int y)
+ {
+ return new Vector3(x, y) * this.cellSize;
+ }
+
}