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authorSimon O'Shea <osheas1@wit.edu>2023-08-08 12:31:23 -0400
committerSimon O'Shea <osheas1@wit.edu>2023-08-08 12:31:23 -0400
commitfe38db5f3786e1103b6da78925b2b688e4cd6065 (patch)
tree9fb577e0832956ba644ef23181857447254dfbb3 /Pathfinding Visualizer/Assets/Scripts
parent7c3fd8d5630482d96dbbfbed2cd08c0d3530d5ad (diff)
ready for logan?
getting ready to piece UI elements together with the logic of the grid
Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts')
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/CellMesh.cs74
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs56
2 files changed, 67 insertions, 63 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs b/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs
index 5fc6bd8..2b30d2f 100644
--- a/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs
@@ -7,6 +7,10 @@ public class CellMesh : MonoBehaviour
private LogicGrid grid;
private Mesh mesh;
+ Vector3[] m_vertices;
+ Vector2[] m_uv;
+ int[] m_triangles;
+
private void Awake()
{
mesh = new Mesh();
@@ -24,12 +28,30 @@ public class CellMesh : MonoBehaviour
private void GridValueChanged(object sender, LogicGrid.OnGridValueChangedEventArgs e)
{
- Debug.Log("FIRE!!");
+ Debug.Log(e.x + " " + e.y);
UpdateCellVisual();
}
+ // TODO: implement this so we can update a single cell, given an x, y coordinate
+ private void UpdateCellVisual(int x, int y)
+ {
+ //Debug.Log("Updated in Isolation 8)");
+ Vector3 quadSize = new Vector3(1, 1) * grid.GetCellSize();
+ int index = x * grid.GetHeight() + y;
+
+ int gridValue = grid.GetValue(x, y);
+ float gridValueNormalized = gridValue / 3f;
+ Vector2 gridValueUV = new Vector2(gridValueNormalized, 0f);
+
+ MeshUtils.AddToMeshArrays(m_vertices, m_uv, m_triangles, index, grid.GetWorldPosition(x, y) + (quadSize * .5f), 0f, quadSize, gridValueUV, gridValueUV);
+
+ }
+
+ // Update all cells at once
private void UpdateCellVisual()
{
+ Debug.Log("Updated as a group");
+
MeshUtils.CreateEmptyMeshArrays(grid.GetWidth() * grid.GetHeight(), out Vector3[] vertices, out Vector2[] uv, out int[] triangles);
for(int x = 0; x < grid.GetWidth(); x++)
@@ -40,13 +62,17 @@ public class CellMesh : MonoBehaviour
Vector3 quadSize = new Vector3(1, 1) * grid.GetCellSize();
int gridValue = grid.GetValue(x, y);
- float gridValueNormalized = gridValue / 4f;
+ float gridValueNormalized = gridValue / 3f;
Vector2 gridValueUV = new Vector2(gridValueNormalized, 0f);
MeshUtils.AddToMeshArrays(vertices, uv, triangles, index, grid.GetWorldPosition(x, y) + (quadSize * .5f), 0f, quadSize, gridValueUV, gridValueUV);
}
+ m_vertices = vertices;
+ m_uv = uv;
+ m_triangles = triangles;
+
mesh.vertices = vertices;
mesh.uv = uv;
mesh.triangles = triangles;
@@ -57,52 +83,8 @@ public class CellMesh : MonoBehaviour
}
-
- /* MeshRenderer myRenderer = GetComponent<MeshRenderer>();
- Material m_material;
- if (myRenderer != null)
- {
- m_material = myRenderer.material;
-
- if(gridValue == -1)
- {
- m_material.color = Color.black;
- }
- if (gridValue == 0)
- {
- m_material.color = Color.white;
- }
- if (gridValue == 1)
- {
- m_material.color = Color.green;
- }
- if (gridValue == 2)
- {
- m_material.color = Color.cyan;
- }*//*
- }
-*/
private void Update()
{
-/* if(Input.GetKeyDown("1"))
- {
- Debug.Log("1");
- m_Material.color = Color.white;
- //m_Material.SetColor("_Color", Color.white);
- }
-
- if (Input.GetKeyDown("2"))
- {
- Debug.Log("2");
- m_Material.color = Color.black;
- //m_Material.SetColor("_Color", Color.white);
- }
- if (Input.GetKeyDown("3"))
- {
- Debug.Log("3");
- m_Material.color = Color.green;
- //m_Material.SetColor("_Color", Color.white);
- }*/
}
}
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs
index cdc64db..fcac001 100644
--- a/Pathfinding Visualizer/Assets/Scripts/Main.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs
@@ -16,10 +16,10 @@ public class Main : MonoBehaviour
void Start()
{
// Create world
- world = new LogicGrid(5, 5, 10f, new Vector3(0, 0));
+ world = new LogicGrid(100, 100, 5f, new Vector3(-110, -110));
// Set default placement to Obstacle
- placementValue = -1;
+ placementValue = 1;
placementMode = 'o';
cellMesh.SetGrid(world);
@@ -32,38 +32,43 @@ public class Main : MonoBehaviour
void Update()
{
// Change Placement Modes:
- // Place Agent in grid
- // TODO change modes via UI button
- if(Input.GetKeyDown("a"))
+
+ // Place Obstacle in grid
+ if (Input.GetKeyDown("o"))
{
- Debug.Log("Placing Mode: Agent");
- placementMode = 'a';
- placementValue = 3;
+ Debug.Log("Placing Mode: Obstacle");
+ placementMode = 'o';
+ placementValue = 1;
}
- // Place Sample in grid
+ // Place Sample in cell
if(Input.GetKeyDown("s"))
{
Debug.Log("Placing Mode: Sample");
placementMode = 's';
placementValue = 2;
}
- // Place Obstacle in grid
- if(Input.GetKeyDown("o"))
+ // Place agent in cell
+ if (Input.GetKeyDown("a"))
{
- Debug.Log("Placing Mode: Obstacle");
- placementMode = 'o';
- placementValue = 1;
+ Debug.Log("Placing Mode: Agent");
+ placementMode = 'a';
+ placementValue = 3;
}
+ // Reset Canvas
+ if (Input.GetKeyDown("r"))
+ {
+
+ }
+
-
// Update Cell:
// Change cell to obstacle
- if (Input.GetMouseButtonDown(0))
+ if (Input.GetMouseButton(0))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
}
// Clear cell
- if (Input.GetMouseButtonDown(1))
+ if (Input.GetMouseButton(1))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
}
@@ -73,4 +78,21 @@ public class Main : MonoBehaviour
// and perform the selected algorithm
}
+
+
+ public void SetModeObstacle()
+ {
+ placementValue = 1;
+ }
+ public void SetModeSample()
+ {
+ placementValue = 2;
+ }
+
+ public void SetModeAgent()
+ {
+ placementValue = 3;
+ }
+
+
}