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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
commitb8aa2e0935f309b112648f0352f35f5f33da946b (patch)
tree9121ae1a65e483dddba8367cbbdd4991abfb3e26 /Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
parent374125ba34e0366afb062578906877cfdf229bb9 (diff)
started implementing UI
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs')
-rw-r--r--Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
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+++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
@@ -0,0 +1,85 @@
+using UnityEngine;
+using System.Collections;
+
+
+namespace TMPro.Examples
+{
+
+ public class Benchmark04 : MonoBehaviour
+ {
+
+ public int SpawnType = 0;
+
+ public int MinPointSize = 12;
+ public int MaxPointSize = 64;
+ public int Steps = 4;
+
+ private Transform m_Transform;
+ //private TextMeshProFloatingText floatingText_Script;
+ //public Material material;
+
+
+ void Start()
+ {
+ m_Transform = transform;
+
+ float lineHeight = 0;
+ float orthoSize = Camera.main.orthographicSize = Screen.height / 2;
+ float ratio = (float)Screen.width / Screen.height;
+
+ for (int i = MinPointSize; i <= MaxPointSize; i += Steps)
+ {
+ if (SpawnType == 0)
+ {
+ // TextMesh Pro Implementation
+ GameObject go = new GameObject("Text - " + i + " Pts");
+
+ if (lineHeight > orthoSize * 2) return;
+
+ go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0);
+
+ TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
+
+ //textMeshPro.fontSharedMaterial = material;
+ //textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
+ //textMeshPro.anchor = AnchorPositions.Left;
+ textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
+
+ textMeshPro.enableWordWrapping = false;
+ textMeshPro.extraPadding = true;
+ textMeshPro.isOrthographic = true;
+ textMeshPro.fontSize = i;
+
+ textMeshPro.text = i + " pts - Lorem ipsum dolor sit...";
+ textMeshPro.color = new Color32(255, 255, 255, 255);
+
+ lineHeight += i;
+ }
+ else
+ {
+ // TextMesh Implementation
+ // Causes crashes since atlas needed exceeds 4096 X 4096
+ /*
+ GameObject go = new GameObject("Arial " + i);
+
+ //if (lineHeight > orthoSize * 2 * 0.9f) return;
+
+ go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
+
+ TextMesh textMesh = go.AddComponent<TextMesh>();
+ textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
+ textMesh.renderer.sharedMaterial = textMesh.font.material;
+ textMesh.anchor = TextAnchor.MiddleLeft;
+ textMesh.fontSize = i * 10;
+
+ textMesh.color = new Color32(255, 255, 255, 255);
+ textMesh.text = i + " pts - Lorem ipsum dolor sit...";
+
+ lineHeight += i;
+ */
+ }
+ }
+ }
+
+ }
+}