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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
commitb8aa2e0935f309b112648f0352f35f5f33da946b (patch)
tree9121ae1a65e483dddba8367cbbdd4991abfb3e26 /Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs
parent374125ba34e0366afb062578906877cfdf229bb9 (diff)
started implementing UI
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs')
-rw-r--r--Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs69
1 files changed, 69 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs
new file mode 100644
index 0000000..f7e33fe
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/ObjectSpin.cs
@@ -0,0 +1,69 @@
+using UnityEngine;
+using System.Collections;
+
+
+namespace TMPro.Examples
+{
+
+ public class ObjectSpin : MonoBehaviour
+ {
+
+#pragma warning disable 0414
+
+ public float SpinSpeed = 5;
+ public int RotationRange = 15;
+ private Transform m_transform;
+
+ private float m_time;
+ private Vector3 m_prevPOS;
+ private Vector3 m_initial_Rotation;
+ private Vector3 m_initial_Position;
+ private Color32 m_lightColor;
+ private int frames = 0;
+
+ public enum MotionType { Rotation, BackAndForth, Translation };
+ public MotionType Motion;
+
+ void Awake()
+ {
+ m_transform = transform;
+ m_initial_Rotation = m_transform.rotation.eulerAngles;
+ m_initial_Position = m_transform.position;
+
+ Light light = GetComponent<Light>();
+ m_lightColor = light != null ? light.color : Color.black;
+ }
+
+
+ // Update is called once per frame
+ void Update()
+ {
+ if (Motion == MotionType.Rotation)
+ {
+ m_transform.Rotate(0, SpinSpeed * Time.deltaTime, 0);
+ }
+ else if (Motion == MotionType.BackAndForth)
+ {
+ m_time += SpinSpeed * Time.deltaTime;
+ m_transform.rotation = Quaternion.Euler(m_initial_Rotation.x, Mathf.Sin(m_time) * RotationRange + m_initial_Rotation.y, m_initial_Rotation.z);
+ }
+ else
+ {
+ m_time += SpinSpeed * Time.deltaTime;
+
+ float x = 15 * Mathf.Cos(m_time * .95f);
+ float y = 10; // *Mathf.Sin(m_time * 1f) * Mathf.Cos(m_time * 1f);
+ float z = 0f; // *Mathf.Sin(m_time * .9f);
+
+ m_transform.position = m_initial_Position + new Vector3(x, z, y);
+
+ // Drawing light patterns because they can be cool looking.
+ //if (frames > 2)
+ // Debug.DrawLine(m_transform.position, m_prevPOS, m_lightColor, 100f);
+
+ m_prevPOS = m_transform.position;
+ frames += 1;
+ }
+ }
+ }
+} \ No newline at end of file