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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
commitb8aa2e0935f309b112648f0352f35f5f33da946b (patch)
tree9121ae1a65e483dddba8367cbbdd4991abfb3e26 /Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs
parent374125ba34e0366afb062578906877cfdf229bb9 (diff)
started implementing UI
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs')
-rw-r--r--Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs134
1 files changed, 134 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs
new file mode 100644
index 0000000..4a858b5
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs
@@ -0,0 +1,134 @@
+using UnityEngine;
+using System.Collections;
+
+
+namespace TMPro.Examples
+{
+
+ public class TMP_FrameRateCounter : MonoBehaviour
+ {
+ public float UpdateInterval = 5.0f;
+ private float m_LastInterval = 0;
+ private int m_Frames = 0;
+
+ public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight };
+
+ public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight;
+
+ private string htmlColorTag;
+ private const string fpsLabel = "{0:2}</color> <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS";
+
+ private TextMeshPro m_TextMeshPro;
+ private Transform m_frameCounter_transform;
+ private Camera m_camera;
+
+ private FpsCounterAnchorPositions last_AnchorPosition;
+
+ void Awake()
+ {
+ if (!enabled)
+ return;
+
+ m_camera = Camera.main;
+ Application.targetFrameRate = 9999;
+
+ GameObject frameCounter = new GameObject("Frame Counter");
+
+ m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>();
+ m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF");
+ m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay");
+
+
+ m_frameCounter_transform = frameCounter.transform;
+ m_frameCounter_transform.SetParent(m_camera.transform);
+ m_frameCounter_transform.localRotation = Quaternion.identity;
+
+ m_TextMeshPro.enableWordWrapping = false;
+ m_TextMeshPro.fontSize = 24;
+ //m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128);
+ //m_TextMeshPro.edgeWidth = .15f;
+ //m_TextMeshPro.isOverlay = true;
+
+ //m_TextMeshPro.FaceColor = new Color32(255, 128, 0, 0);
+ //m_TextMeshPro.EdgeColor = new Color32(0, 255, 0, 255);
+ //m_TextMeshPro.FontMaterial.renderQueue = 4000;
+
+ //m_TextMeshPro.CreateSoftShadowClone(new Vector2(1f, -1f));
+
+ Set_FrameCounter_Position(AnchorPosition);
+ last_AnchorPosition = AnchorPosition;
+
+
+ }
+
+ void Start()
+ {
+ m_LastInterval = Time.realtimeSinceStartup;
+ m_Frames = 0;
+ }
+
+ void Update()
+ {
+ if (AnchorPosition != last_AnchorPosition)
+ Set_FrameCounter_Position(AnchorPosition);
+
+ last_AnchorPosition = AnchorPosition;
+
+ m_Frames += 1;
+ float timeNow = Time.realtimeSinceStartup;
+
+ if (timeNow > m_LastInterval + UpdateInterval)
+ {
+ // display two fractional digits (f2 format)
+ float fps = m_Frames / (timeNow - m_LastInterval);
+ float ms = 1000.0f / Mathf.Max(fps, 0.00001f);
+
+ if (fps < 30)
+ htmlColorTag = "<color=yellow>";
+ else if (fps < 10)
+ htmlColorTag = "<color=red>";
+ else
+ htmlColorTag = "<color=green>";
+
+ //string format = System.String.Format(htmlColorTag + "{0:F2} </color>FPS \n{1:F2} <#8080ff>MS",fps, ms);
+ //m_TextMeshPro.text = format;
+
+ m_TextMeshPro.SetText(htmlColorTag + fpsLabel, fps, ms);
+
+ m_Frames = 0;
+ m_LastInterval = timeNow;
+ }
+ }
+
+
+ void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position)
+ {
+ //Debug.Log("Changing frame counter anchor position.");
+ m_TextMeshPro.margin = new Vector4(1f, 1f, 1f, 1f);
+
+ switch (anchor_position)
+ {
+ case FpsCounterAnchorPositions.TopLeft:
+ m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft;
+ m_TextMeshPro.rectTransform.pivot = new Vector2(0, 1);
+ m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f));
+ break;
+ case FpsCounterAnchorPositions.BottomLeft:
+ m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft;
+ m_TextMeshPro.rectTransform.pivot = new Vector2(0, 0);
+ m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f));
+ break;
+ case FpsCounterAnchorPositions.TopRight:
+ m_TextMeshPro.alignment = TextAlignmentOptions.TopRight;
+ m_TextMeshPro.rectTransform.pivot = new Vector2(1, 1);
+ m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f));
+ break;
+ case FpsCounterAnchorPositions.BottomRight:
+ m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight;
+ m_TextMeshPro.rectTransform.pivot = new Vector2(1, 0);
+ m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f));
+ break;
+ }
+ }
+ }
+}