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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-03 14:05:08 -0400
commitb8aa2e0935f309b112648f0352f35f5f33da946b (patch)
tree9121ae1a65e483dddba8367cbbdd4991abfb3e26 /Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs
parent374125ba34e0366afb062578906877cfdf229bb9 (diff)
started implementing UI
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs')
-rw-r--r--Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs652
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diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs
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--- /dev/null
+++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_TextInfoDebugTool.cs
@@ -0,0 +1,652 @@
+using System;
+using UnityEngine;
+using System.Collections;
+using UnityEditor;
+
+
+namespace TMPro.Examples
+{
+
+ public class TMP_TextInfoDebugTool : MonoBehaviour
+ {
+ // Since this script is used for debugging, we exclude it from builds.
+ // TODO: Rework this script to make it into an editor utility.
+ #if UNITY_EDITOR
+ public bool ShowCharacters;
+ public bool ShowWords;
+ public bool ShowLinks;
+ public bool ShowLines;
+ public bool ShowMeshBounds;
+ public bool ShowTextBounds;
+ [Space(10)]
+ [TextArea(2, 2)]
+ public string ObjectStats;
+
+ [SerializeField]
+ private TMP_Text m_TextComponent;
+
+ private Transform m_Transform;
+ private TMP_TextInfo m_TextInfo;
+
+ private float m_ScaleMultiplier;
+ private float m_HandleSize;
+
+
+ void OnDrawGizmos()
+ {
+ if (m_TextComponent == null)
+ {
+ m_TextComponent = GetComponent<TMP_Text>();
+
+ if (m_TextComponent == null)
+ return;
+ }
+
+ m_Transform = m_TextComponent.transform;
+
+ // Get a reference to the text object's textInfo
+ m_TextInfo = m_TextComponent.textInfo;
+
+ // Update Text Statistics
+ ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount
+ + "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount;
+
+ // Get the handle size for drawing the various
+ m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f;
+ m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier;
+
+ // Draw line metrics
+ #region Draw Lines
+ if (ShowLines)
+ DrawLineBounds();
+ #endregion
+
+ // Draw word metrics
+ #region Draw Words
+ if (ShowWords)
+ DrawWordBounds();
+ #endregion
+
+ // Draw character metrics
+ #region Draw Characters
+ if (ShowCharacters)
+ DrawCharactersBounds();
+ #endregion
+
+ // Draw Quads around each of the words
+ #region Draw Links
+ if (ShowLinks)
+ DrawLinkBounds();
+ #endregion
+
+ // Draw Quad around the bounds of the text
+ #region Draw Bounds
+ if (ShowMeshBounds)
+ DrawBounds();
+ #endregion
+
+ // Draw Quad around the rendered region of the text.
+ #region Draw Text Bounds
+ if (ShowTextBounds)
+ DrawTextBounds();
+ #endregion
+ }
+
+
+ /// <summary>
+ /// Method to draw a rectangle around each character.
+ /// </summary>
+ /// <param name="text"></param>
+ void DrawCharactersBounds()
+ {
+ int characterCount = m_TextInfo.characterCount;
+
+ for (int i = 0; i < characterCount; i++)
+ {
+ // Draw visible as well as invisible characters
+ TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i];
+
+ bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters &&
+ characterInfo.lineNumber < m_TextComponent.maxVisibleLines &&
+ i >= m_TextComponent.firstVisibleCharacter;
+
+ if (m_TextComponent.overflowMode == TextOverflowModes.Page)
+ isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay;
+
+ if (!isCharacterVisible)
+ continue;
+
+ float dottedLineSize = 6;
+
+ // Get Bottom Left and Top Right position of the current character
+ Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft);
+ Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0));
+ Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight);
+ Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0));
+
+ // Draw character bounds
+ if (characterInfo.isVisible)
+ {
+ Color color = Color.green;
+ DrawDottedRectangle(bottomLeft, topRight, color);
+ }
+ else
+ {
+ Color color = Color.grey;
+
+ float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f;
+ DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4);
+ }
+
+ float origin = characterInfo.origin;
+ float advance = characterInfo.xAdvance;
+ float ascentline = characterInfo.ascender;
+ float baseline = characterInfo.baseLine;
+ float descentline = characterInfo.descender;
+
+ //Draw Ascent line
+ Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0));
+ Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0));
+
+ Handles.color = Color.cyan;
+ Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
+
+ // Draw Cap Height & Mean line
+ float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale;
+ Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
+ Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
+
+ float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale;
+ Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
+ Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
+
+ if (characterInfo.isVisible)
+ {
+ // Cap line
+ Handles.color = Color.cyan;
+ Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize);
+
+ // Mean line
+ Handles.color = Color.cyan;
+ Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize);
+ }
+
+ //Draw Base line
+ Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
+ Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
+
+ Handles.color = Color.cyan;
+ Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize);
+
+ //Draw Descent line
+ Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0));
+ Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0));
+
+ Handles.color = Color.cyan;
+ Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize);
+
+ // Draw Origin
+ Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
+ DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan);
+
+ // Draw Horizontal Advance
+ Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
+ DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow);
+ DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow);
+
+ // Draw text labels for metrics
+ if (m_HandleSize < 0.5f)
+ {
+ GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label"));
+ style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
+ style.fontSize = 12;
+ style.fixedWidth = 200;
+ style.fixedHeight = 20;
+
+ Vector3 labelPosition;
+ float center = (origin + advance) / 2;
+
+ //float baselineMetrics = 0;
+ //float ascentlineMetrics = ascentline - baseline;
+ //float caplineMetrics = capline - baseline;
+ //float meanlineMetrics = meanline - baseline;
+ //float descentlineMetrics = descentline - baseline;
+
+ // Ascent Line
+ labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0));
+ style.alignment = TextAnchor.UpperCenter;
+ Handles.Label(labelPosition, "Ascent Line", style);
+ //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
+
+ // Base Line
+ labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0));
+ Handles.Label(labelPosition, "Base Line", style);
+ //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style);
+
+ // Descent line
+ labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0));
+ Handles.Label(labelPosition, "Descent Line", style);
+ //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style);
+
+ if (characterInfo.isVisible)
+ {
+ // Cap Line
+ labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0));
+ style.alignment = TextAnchor.UpperCenter;
+ Handles.Label(labelPosition, "Cap Line", style);
+ //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style);
+
+ // Mean Line
+ labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0));
+ style.alignment = TextAnchor.UpperCenter;
+ Handles.Label(labelPosition, "Mean Line", style);
+ //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
+
+ // Origin
+ labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
+ style.alignment = TextAnchor.UpperRight;
+ Handles.Label(labelPosition, "Origin ", style);
+
+ // Advance
+ labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
+ style.alignment = TextAnchor.UpperLeft;
+ Handles.Label(labelPosition, " Advance", style);
+ }
+ }
+ }
+ }
+
+
+ /// <summary>
+ /// Method to draw rectangles around each word of the text.
+ /// </summary>
+ /// <param name="text"></param>
+ void DrawWordBounds()
+ {
+ for (int i = 0; i < m_TextInfo.wordCount; i++)
+ {
+ TMP_WordInfo wInfo = m_TextInfo.wordInfo[i];
+
+ bool isBeginRegion = false;
+
+ Vector3 bottomLeft = Vector3.zero;
+ Vector3 topLeft = Vector3.zero;
+ Vector3 bottomRight = Vector3.zero;
+ Vector3 topRight = Vector3.zero;
+
+ float maxAscender = -Mathf.Infinity;
+ float minDescender = Mathf.Infinity;
+
+ Color wordColor = Color.green;
+
+ // Iterate through each character of the word
+ for (int j = 0; j < wInfo.characterCount; j++)
+ {
+ int characterIndex = wInfo.firstCharacterIndex + j;
+ TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex];
+ int currentLine = currentCharInfo.lineNumber;
+
+ bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
+ currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
+ (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
+
+ // Track Max Ascender and Min Descender
+ maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
+ minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
+
+ if (isBeginRegion == false && isCharacterVisible)
+ {
+ isBeginRegion = true;
+
+ bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
+ topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
+
+ //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
+
+ // If Word is one character
+ if (wInfo.characterCount == 1)
+ {
+ isBeginRegion = false;
+
+ topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
+ bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
+ bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
+ topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
+
+ // Draw Region
+ DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
+
+ //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
+ }
+ }
+
+ // Last Character of Word
+ if (isBeginRegion && j == wInfo.characterCount - 1)
+ {
+ isBeginRegion = false;
+
+ topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
+ bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
+ bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
+ topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
+
+ // Draw Region
+ DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
+
+ //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
+ }
+ // If Word is split on more than one line.
+ else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber)
+ {
+ isBeginRegion = false;
+
+ topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
+ bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
+ bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
+ topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
+
+ // Draw Region
+ DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
+ //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
+ maxAscender = -Mathf.Infinity;
+ minDescender = Mathf.Infinity;
+
+ }
+ }
+
+ //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
+ }
+
+
+ }
+
+
+ /// <summary>
+ /// Draw rectangle around each of the links contained in the text.
+ /// </summary>
+ /// <param name="text"></param>
+ void DrawLinkBounds()
+ {
+ TMP_TextInfo textInfo = m_TextComponent.textInfo;
+
+ for (int i = 0; i < textInfo.linkCount; i++)
+ {
+ TMP_LinkInfo linkInfo = textInfo.linkInfo[i];
+
+ bool isBeginRegion = false;
+
+ Vector3 bottomLeft = Vector3.zero;
+ Vector3 topLeft = Vector3.zero;
+ Vector3 bottomRight = Vector3.zero;
+ Vector3 topRight = Vector3.zero;
+
+ float maxAscender = -Mathf.Infinity;
+ float minDescender = Mathf.Infinity;
+
+ Color32 linkColor = Color.cyan;
+
+ // Iterate through each character of the link text
+ for (int j = 0; j < linkInfo.linkTextLength; j++)
+ {
+ int characterIndex = linkInfo.linkTextfirstCharacterIndex + j;
+ TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
+ int currentLine = currentCharInfo.lineNumber;
+
+ bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
+ currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
+ (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
+
+ // Track Max Ascender and Min Descender
+ maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
+ minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
+
+ if (isBeginRegion == false && isCharacterVisible)
+ {
+ isBeginRegion = true;
+
+ bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
+ topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
+
+ //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
+
+ // If Link is one character
+ if (linkInfo.linkTextLength == 1)
+ {
+ isBeginRegion = false;
+
+ topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
+ bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
+ bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
+ topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
+
+ // Draw Region
+ DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
+
+ //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
+ }
+ }
+
+ // Last Character of Link
+ if (isBeginRegion && j == linkInfo.linkTextLength - 1)
+ {
+ isBeginRegion = false;
+
+ topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
+ bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
+ bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
+ topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
+
+ // Draw Region
+ DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
+
+ //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
+ }
+ // If Link is split on more than one line.
+ else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
+ {
+ isBeginRegion = false;
+
+ topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
+ bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
+ bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
+ topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
+
+ // Draw Region
+ DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
+
+ maxAscender = -Mathf.Infinity;
+ minDescender = Mathf.Infinity;
+ //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
+ }
+ }
+
+ //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
+ }
+ }
+
+
+ /// <summary>
+ /// Draw Rectangles around each lines of the text.
+ /// </summary>
+ /// <param name="text"></param>
+ void DrawLineBounds()
+ {
+ int lineCount = m_TextInfo.lineCount;
+
+ for (int i = 0; i < lineCount; i++)
+ {
+ TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i];
+ TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex];
+ TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex];
+
+ bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) ||
+ i > m_TextComponent.maxVisibleLines ||
+ (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
+
+ if (!isLineVisible) continue;
+
+ float lineBottomLeft = firstCharacterInfo.bottomLeft.x;
+ float lineTopRight = lastCharacterInfo.topRight.x;
+
+ float ascentline = lineInfo.ascender;
+ float baseline = lineInfo.baseline;
+ float descentline = lineInfo.descender;
+
+ float dottedLineSize = 12;
+
+ // Draw line extents
+ DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4);
+
+ // Draw Ascent line
+ Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
+ Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0));
+
+ Handles.color = Color.yellow;
+ Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
+
+ // Draw Base line
+ Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
+ Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0));
+
+ Handles.color = Color.yellow;
+ Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize);
+
+ // Draw Descent line
+ Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
+ Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0));
+
+ Handles.color = Color.yellow;
+ Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize);
+
+ // Draw text labels for metrics
+ if (m_HandleSize < 1.0f)
+ {
+ GUIStyle style = new GUIStyle();
+ style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f);
+ style.fontSize = 12;
+ style.fixedWidth = 200;
+ style.fixedHeight = 20;
+ Vector3 labelPosition;
+
+ // Ascent Line
+ labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
+ style.padding = new RectOffset(0, 10, 0, 5);
+ style.alignment = TextAnchor.MiddleRight;
+ Handles.Label(labelPosition, "Ascent Line", style);
+
+ // Base Line
+ labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
+ Handles.Label(labelPosition, "Base Line", style);
+
+ // Descent line
+ labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
+ Handles.Label(labelPosition, "Descent Line", style);
+ }
+ }
+ }
+
+
+ /// <summary>
+ /// Draw Rectangle around the bounds of the text object.
+ /// </summary>
+ void DrawBounds()
+ {
+ Bounds meshBounds = m_TextComponent.bounds;
+
+ // Get Bottom Left and Top Right position of each word
+ Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min;
+ Vector3 topRight = m_TextComponent.transform.position + meshBounds.max;
+
+ DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0));
+ }
+
+
+ void DrawTextBounds()
+ {
+ Bounds textBounds = m_TextComponent.textBounds;
+
+ Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents);
+ Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents);
+
+ DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f));
+ }
+
+
+ // Draw Rectangles
+ void DrawRectangle(Vector3 BL, Vector3 TR, Color color)
+ {
+ Gizmos.color = color;
+
+ Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0));
+ Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0));
+ Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0));
+ Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0));
+ }
+
+ void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
+ {
+ Handles.color = color;
+ Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size);
+ Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size);
+ Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size);
+ Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size);
+ }
+
+ void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
+ {
+ Handles.color = color;
+ Rect rect = new Rect(bottomLeft, topRight - bottomLeft);
+ Handles.DrawSolidRectangleWithOutline(rect, color, Color.black);
+ }
+
+ void DrawSquare(Vector3 position, float size, Color color)
+ {
+ Handles.color = color;
+ Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z);
+ Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z);
+ Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z);
+ Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z);
+
+ Handles.DrawLine(bottomLeft, topLeft);
+ Handles.DrawLine(topLeft, topRight);
+ Handles.DrawLine(topRight, bottomRight);
+ Handles.DrawLine(bottomRight, bottomLeft);
+ }
+
+ void DrawCrosshair(Vector3 position, float size, Color color)
+ {
+ Handles.color = color;
+
+ Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z));
+ Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z));
+ }
+
+
+ // Draw Rectangles
+ void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
+ {
+ Gizmos.color = color;
+
+ Gizmos.DrawLine(bl, tl);
+ Gizmos.DrawLine(tl, tr);
+ Gizmos.DrawLine(tr, br);
+ Gizmos.DrawLine(br, bl);
+ }
+
+
+ // Draw Rectangles
+ void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
+ {
+ var cam = Camera.current;
+ float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f;
+ UnityEditor.Handles.color = color;
+
+ UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing);
+ UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing);
+ UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing);
+ UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing);
+ }
+ #endif
+ }
+}
+