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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-08 15:30:55 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-08 15:30:55 -0400
commitaec4fc6d37f7e790c1deef38270caf9d71c236f4 (patch)
treeefa04460c21af951847373c8c004f40ec7680efe /Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
parent3ac2b11494bd372d77465c97dc925ab28d87d8dc (diff)
UI components completed
added button functionality and mesh grid to scene
Diffstat (limited to 'Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs')
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
index 79ff80f..4fb243d 100644
--- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
@@ -29,7 +29,7 @@ public class WallsButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
public void IWasClicked()
{
- Debug.Log("O pressed, placing Walls");
+ Debug.Log("Placing Mode: Obstacles");
}