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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-08 15:30:55 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-08 15:30:55 -0400
commitaec4fc6d37f7e790c1deef38270caf9d71c236f4 (patch)
treeefa04460c21af951847373c8c004f40ec7680efe /Pathfinding Visualizer/Assets/UI Elements/UI/Scripts
parent3ac2b11494bd372d77465c97dc925ab28d87d8dc (diff)
UI components completed
added button functionality and mesh grid to scene
Diffstat (limited to 'Pathfinding Visualizer/Assets/UI Elements/UI/Scripts')
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs36
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs.meta11
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ClickButton.cs2
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs38
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs.meta11
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs36
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs.meta11
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs2
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs101
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs.meta11
10 files changed, 257 insertions, 2 deletions
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs
new file mode 100644
index 0000000..8cd38db
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class AgentButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
+{
+ [SerializeField] private Image _img;
+ [SerializeField] private Sprite _default, _pressed;
+
+
+ public void OnPointerDown(PointerEventData eventData)
+ {
+
+ _img.sprite = _pressed;
+
+
+ }
+
+
+ public void OnPointerUp(PointerEventData eventData)
+ {
+
+ _img.sprite = _default;
+
+
+ }
+
+ public void IWasClicked()
+ {
+ Debug.Log("Placing Mode: Agent");
+
+ }
+
+}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs.meta b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs.meta
new file mode 100644
index 0000000..559dd0f
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/AgentButton.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 92b8a09a06c4cc14aa7b6da643da257c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ClickButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ClickButton.cs
index 5adbdeb..b7ea41f 100644
--- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ClickButton.cs
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ClickButton.cs
@@ -31,7 +31,7 @@ public class ClickButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
public void IWasClicked()
{
- Debug.Log("Clicked");
+ Debug.Log("Playing Simulation");
}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs
new file mode 100644
index 0000000..8cd8c45
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class ResetButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
+{
+
+ [SerializeField] private Image _img;
+ [SerializeField] private Sprite _default, _pressed;
+ [SerializeField] private AudioClip _compressClip, _uncompressClip;
+ [SerializeField] private AudioSource _source;
+
+ public void OnPointerDown(PointerEventData eventData)
+ {
+
+ _img.sprite = _pressed;
+ _source.PlayOneShot(_compressClip);
+
+ }
+
+
+ public void OnPointerUp(PointerEventData eventData)
+ {
+
+ _img.sprite = _default;
+ _source.PlayOneShot(_uncompressClip);
+
+ }
+
+ public void IWasClicked()
+ {
+ Debug.Log("Reseting World");
+ }
+
+
+}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs.meta b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs.meta
new file mode 100644
index 0000000..fe04002
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d86ae41ef9dc00f4997b6539776a4b7d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs
new file mode 100644
index 0000000..3d4c10a
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class SampleButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
+{
+ [SerializeField] private Image _img;
+ [SerializeField] private Sprite _default, _pressed;
+
+
+ public void OnPointerDown(PointerEventData eventData)
+ {
+
+ _img.sprite = _pressed;
+
+
+ }
+
+
+ public void OnPointerUp(PointerEventData eventData)
+ {
+
+ _img.sprite = _default;
+
+
+ }
+
+ public void IWasClicked()
+ {
+ Debug.Log("Placing Mode: Sample");
+
+ }
+
+}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs.meta b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs.meta
new file mode 100644
index 0000000..11f6f9e
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4dbfa4cca8124c64289131b092d361e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
index 79ff80f..4fb243d 100644
--- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/Walls Button.cs
@@ -29,7 +29,7 @@ public class WallsButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
public void IWasClicked()
{
- Debug.Log("O pressed, placing Walls");
+ Debug.Log("Placing Mode: Obstacles");
}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
new file mode 100644
index 0000000..95e936f
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
@@ -0,0 +1,101 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class nMain : MonoBehaviour
+{
+
+ [SerializeField] private CellMesh cellMesh;
+
+ public LogicGrid world;
+ char placementMode;
+ int placementValue;
+
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ // Create world
+ world = new LogicGrid(32, 16, 5f, new Vector3(-76, -34));
+
+ // Set default placement to Obstacle
+ placementValue = 1;
+ placementMode = 'o';
+
+ cellMesh.SetGrid(world);
+
+ Debug.Log("Loaded. Placing Mode: Obstacle");
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ // Change Placement Modes:
+
+ // Place Obstacle in grid
+ if (Input.GetKeyDown("o"))
+ {
+ Debug.Log("Placing Mode: Obstacle");
+ placementMode = 'o';
+ placementValue = 1;
+ }
+ // Place Sample in cell
+ if(Input.GetKeyDown("s"))
+ {
+ Debug.Log("Placing Mode: Sample");
+ placementMode = 's';
+ placementValue = 2;
+ }
+ // Place agent in cell
+ if (Input.GetKeyDown("a"))
+ {
+ Debug.Log("Placing Mode: Agent");
+ placementMode = 'a';
+ placementValue = 3;
+ }
+ // Reset Canvas
+ if (Input.GetKeyDown("r"))
+ {
+
+ }
+
+
+ // Update Cell:
+ // Change cell to obstacle
+ if (Input.GetMouseButton(0))
+ {
+ world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
+ }
+ // Clear cell
+ if (Input.GetMouseButton(1))
+ {
+ world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
+ }
+
+ // Make functionality for when "start" button is pressed.
+ // should call some sort of function that will take in the world
+ // and perform the selected algorithm
+
+ }
+
+
+ public void SetModeObstacle()
+ {
+ placementValue = 1;
+ }
+ public void SetModeSample()
+ {
+ placementValue = 2;
+ }
+
+ public void SetModeAgent()
+ {
+ placementValue = 3;
+ }
+ public void ResetGrid()
+ {
+ world.reset();
+ }
+
+}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs.meta b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs.meta
new file mode 100644
index 0000000..fdc5213
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5a082e90c957d4b4a891735fb249074a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: