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authorSimon O'Shea <osheas1@wit.edu>2023-08-03 15:05:01 -0400
committerSimon O'Shea <osheas1@wit.edu>2023-08-03 15:05:01 -0400
commit0817da19fb705d5c8969a57de2d4617d87c8d0f7 (patch)
tree356f264b6546ebeee208049cecd134f3c4284835 /Pathfinding Visualizer
parent7eff96b3a140ff6f75e63f1156e7b5a3f48adf41 (diff)
back to goodness
Diffstat (limited to 'Pathfinding Visualizer')
-rw-r--r--Pathfinding Visualizer/Assets/Scenes/MainScene.unity58
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs2
2 files changed, 58 insertions, 2 deletions
diff --git a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
index 96e4890..67dc9b8 100644
--- a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
+++ b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
@@ -200,6 +200,8 @@ GameObject:
m_Component:
- component: {fileID: 45376070}
- component: {fileID: 45376068}
+ - component: {fileID: 480666365}
+ - component: {fileID: 480666366}
m_Layer: 0
m_Name: MeshTesting
m_TagString: Untagged
@@ -207,6 +209,60 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
+--- !u!23 &480666365
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 480666364}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_StaticShadowCaster: 0
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RayTracingMode: 2
+ m_RayTraceProcedural: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+ m_AdditionalVertexStreams: {fileID: 0}
+--- !u!114 &480666366
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 480666364}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 2f03132b374e88b42a1e696cdfdf2a5c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -293,7 +349,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -22.313662, y: -0.05752045, z: -10.76798}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children: []
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs
index a4434c6..a9d87e7 100644
--- a/Pathfinding Visualizer/Assets/Scripts/Main.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs
@@ -13,7 +13,7 @@ public class Main : MonoBehaviour
void Start()
{
// Create world
- world = new LogicGrid(5, 5, 10f, new Vector3(-100, -30));
+ world = new LogicGrid(5, 5, 10f, new Vector3(-10, -30));
// Set default placement to Obstacle
placementValue = -1;