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-rw-r--r--Pathfinding Visualizer/Assets/Scenes/MainScene.unity76
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs70
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs.meta11
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs39
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs.meta11
5 files changed, 196 insertions, 11 deletions
diff --git a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
index 2be1b50..580cecd 100644
--- a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
+++ b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
@@ -123,7 +123,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
---- !u!1 &480666364
+--- !u!1 &45376067
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -131,42 +131,95 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 480666365}
- - component: {fileID: 480666366}
+ - component: {fileID: 45376070}
+ - component: {fileID: 45376069}
+ - component: {fileID: 45376068}
m_Layer: 0
- m_Name: Testing
+ m_Name: MeshTesting
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!4 &480666365
+--- !u!33 &45376068
+MeshFilter:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 45376067}
+ m_Mesh: {fileID: 0}
+--- !u!114 &45376069
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 2f03132b374e88b42a1e696cdfdf2a5c, type: 3}
+ m_Name:
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+--- !u!4 &45376070
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 480666364}
+ m_GameObject: {fileID: 45376067}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalPosition: {x: 10.190587, y: 4.699326, z: -7.144069}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &480666366
+--- !u!1 &144141393
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
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+ - component: {fileID: 144141394}
+ m_Layer: 0
+ m_Name: Big Boss
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &144141394
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 480666364}
+ m_GameObject: {fileID: 144141393}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 8fb3c49ddde2d804487b586bfbf43cc3, type: 3}
+ m_Script: {fileID: 11500000, guid: 240ade3f16cf736479449e5fca9a29e1, type: 3}
m_Name:
m_EditorClassIdentifier:
+--- !u!4 &144141395
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 144141393}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 6.1189265, y: 0.17161107, z: -7.555224}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -264,4 +317,5 @@ SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 519420032}
- - {fileID: 480666365}
+ - {fileID: 144141395}
+ - {fileID: 45376070}
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs
new file mode 100644
index 0000000..a4434c6
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs
@@ -0,0 +1,70 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Main : MonoBehaviour
+{
+
+ private LogicGrid world;
+ char placementMode;
+ int placementValue;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ // Create world
+ world = new LogicGrid(5, 5, 10f, new Vector3(-100, -30));
+
+ // Set default placement to Obstacle
+ placementValue = -1;
+ placementMode = 'o';
+ Debug.Log("Loaded. Placing Mode: Obstacle");
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ // Change Placement Modes:
+ // Place Agent in grid
+ // TODO change modes via UI button
+ if(Input.GetKeyDown("a"))
+ {
+ Debug.Log("Placing Mode: Agent");
+ placementMode = 'a';
+ placementValue = 2;
+ }
+ // Place Sample in grid
+ if(Input.GetKeyDown("s"))
+ {
+ Debug.Log("Placing Mode: Sample");
+ placementMode = 's';
+ placementValue = 1;
+ }
+ // Place Obstacle in grid
+ if(Input.GetKeyDown("o"))
+ {
+ Debug.Log("Placing Mode: Obstacle");
+ placementMode = 'o';
+ placementValue = -1;
+ }
+
+
+ // Update Cell:
+ // Change cell to obstacle
+ if (Input.GetMouseButtonDown(0))
+ {
+ world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
+ }
+ // Clear cell
+ if (Input.GetMouseButtonDown(1))
+ {
+ world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
+ }
+
+ // Make functionality for when "start" button is pressed.
+ // should call some sort of function that will take in the world
+ // and perform the selected algorithm
+
+ }
+}
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs.meta b/Pathfinding Visualizer/Assets/Scripts/Main.cs.meta
new file mode 100644
index 0000000..fa84d9e
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 240ade3f16cf736479449e5fca9a29e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs b/Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs
new file mode 100644
index 0000000..06c8090
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs
@@ -0,0 +1,39 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class MeshTesting : MonoBehaviour
+{
+ void Start()
+ {
+
+ Debug.Log("Mesh Testing");
+
+ Mesh mesh = new Mesh();
+
+
+ // Build required data-structures for triangle mesh
+ Vector3[] vertices = new Vector3[3];
+ Vector2[] uv = new Vector2[3];
+ int[] triangles = new int[3];
+
+ // Set vertices of polygon (triangle)
+ vertices[0] = new Vector3( 0, 0);
+ vertices[1] = new Vector3( 0, 100);
+ vertices[2] = new Vector3(100, 100);
+
+ // Set order of indexes of vertices to draw polygon (v1 -> v2 -> v3 -> v1)
+ // Note: always set clockwise, otherwise mesh will be facing backwards
+ triangles[0] = 0;
+ triangles[1] = 1;
+ triangles[2] = 2;
+
+
+ mesh.vertices = vertices;
+ mesh.uv = uv;
+ mesh.triangles = triangles;
+
+ GetComponent<MeshFilter>().mesh = mesh;
+
+ }
+}
diff --git a/Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs.meta b/Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs.meta
new file mode 100644
index 0000000..49560ea
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/Scripts/MeshTesting.cs.meta
@@ -0,0 +1,11 @@
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+guid: 2f03132b374e88b42a1e696cdfdf2a5c
+MonoImporter:
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+ icon: {instanceID: 0}
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