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-rw-r--r--Pathfinding Visualizer/Assets/Scripts/PathNode.cs1
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs7
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs2
3 files changed, 4 insertions, 6 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
index b1b1aa1..8682070 100644
--- a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
@@ -99,6 +99,7 @@ using UnityEngine;
onSample = CanSample();
if (onSample.x == 1)
{
+ Debug.Log("SAMPLING");
Node child = new Node(this, this.agent, this.samples, 'S', this.distanceTraveled + 1, this.heuristic);
child.samples.RemoveAt(onSample.y);
diff --git a/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs b/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs
index a3fe8e0..212d6d2 100644
--- a/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs
@@ -67,6 +67,7 @@ public class Pathfinder
for(int i = 0; i < result.Count; i++)
{
Node n = result[i];
+ Debug.Log("Agent at: " + n.agent.x + ", " + n.agent.y);
Debug.Log(n.lastMove);
}
}
@@ -79,9 +80,6 @@ public class Pathfinder
List<Node> open = new List<Node>();
-
- //PriorityQueue<Node> open = new PriorityQueue<Node>();
-
open.Add(initialState);
int cap = 1000;
while (true && cap > 0)
@@ -100,7 +98,6 @@ public class Pathfinder
{
while (currentNode.parent != null)
{
- Debug.Log("Agent at: " + currentNode.agent.x + ", " + currentNode.agent.y);
solution.Add(currentNode);
currentNode = currentNode.parent;
}
@@ -139,7 +136,7 @@ public class Pathfinder
sorted.Add(children[i]);
}
- sorted = sorted.OrderBy(Node => Node.fn).ToList();
+ //sorted = sorted.OrderBy(Node => Node.fn).ToList();
return sorted;
}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
index cd4c5df..9aebc18 100644
--- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
@@ -150,7 +150,7 @@ public class nMain : MonoBehaviour
if (true)
{
Pathfinder astar = new Pathfinder(world, agent, obstacles, samples, algorithm, 0);
- astar.go();
+
}
}