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Diffstat (limited to 'Pathfinding Visualizer/Assets/CodeMonkey/MonoBehaviours/CameraFollowSetup.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/CodeMonkey/MonoBehaviours/CameraFollowSetup.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/CodeMonkey/MonoBehaviours/CameraFollowSetup.cs b/Pathfinding Visualizer/Assets/CodeMonkey/MonoBehaviours/CameraFollowSetup.cs new file mode 100644 index 0000000..e7b1636 --- /dev/null +++ b/Pathfinding Visualizer/Assets/CodeMonkey/MonoBehaviours/CameraFollowSetup.cs @@ -0,0 +1,37 @@ +/* + ------------------- Code Monkey ------------------- + + Thank you for downloading the Code Monkey Utilities + I hope you find them useful in your projects + If you have any questions use the contact form + Cheers! + + unitycodemonkey.com + -------------------------------------------------- + */ + +using System.Collections.Generic; +using UnityEngine; + +namespace CodeMonkey.MonoBehaviours { + + /* + * Easy set up for CameraFollow, it will follow the transform with zoom + * */ + public class CameraFollowSetup : MonoBehaviour { + + [SerializeField] private CameraFollow cameraFollow = null; + [SerializeField] private Transform followTransform = null; + [SerializeField] private float zoom = 50f; + + private void Start() { + if (followTransform == null) { + Debug.LogError("followTransform is null! Intended?"); + cameraFollow.Setup(() => Vector3.zero, () => zoom, true, true); + } else { + cameraFollow.Setup(() => followTransform.position, () => zoom, true, true); + } + } + } + +}
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