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path: root/Pathfinding Visualizer/Assets/Scripts/DrawLine.cs
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Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/DrawLine.cs')
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/DrawLine.cs61
1 files changed, 0 insertions, 61 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/DrawLine.cs b/Pathfinding Visualizer/Assets/Scripts/DrawLine.cs
deleted file mode 100644
index e3b2e47..0000000
--- a/Pathfinding Visualizer/Assets/Scripts/DrawLine.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class DrawLine : MonoBehaviour
-{
-
- public GameObject linePrefab;
- public GameObject currentLine;
-
- public LineRenderer lineRenderer;
- public EdgeCollider2D edgeCollider;
- public List<Vector2> fingerPositions;
-
-
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- if (Input.GetMouseButtonDown(0))
- {
- CreateLine();
- }
-
- if (Input.GetMouseButton(0))
- {
- Vector2 tempFingerPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
- if (Vector2.Distance(tempFingerPos, fingerPositions[fingerPositions.Count - 1]) > .1f)
- {
- UpdateLine(tempFingerPos);
- }
- }
- }
-
- void CreateLine()
- {
- currentLine = Instantiate(linePrefab, Vector3.zero, Quaternion.identity);
- lineRenderer = currentLine.GetComponent<LineRenderer>();
- edgeCollider = currentLine.GetComponent<EdgeCollider2D>();
- fingerPositions.Clear();
- fingerPositions.Add(Camera.main.ScreenToWorldPoint(Input.mousePosition));
- fingerPositions.Add(Camera.main.ScreenToWorldPoint(Input.mousePosition));
- lineRenderer.SetPosition(0, fingerPositions[0]);
- lineRenderer.SetPosition(1, fingerPositions[1]);
- edgeCollider.points = fingerPositions.ToArray();
-
- }
- void UpdateLine(Vector2 newFingerPos)
- {
- fingerPositions.Add(newFingerPos);
- lineRenderer.positionCount++;
- lineRenderer.SetPosition(lineRenderer.positionCount - 1, newFingerPos);
- edgeCollider.points = fingerPositions.ToArray();
- }
-}