diff options
Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs b/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs index 873822a..2428594 100644 --- a/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs +++ b/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using System; // INSPIRED BY "CODE MONKEY" ON YOUTUBE @@ -14,10 +15,16 @@ public class LogicGrid // Actual Grid Array private int[,] gridArray; - // Debug Grid Array used for updating the text-objects private TextMesh[,] debugTextArray; + public event EventHandler<OnGridValueChangedEventArgs> OnGridValueChanged; + public class OnGridValueChangedEventArgs : EventArgs + { + public int x; + public int y; + } + public LogicGrid(int width, int height, float cellSize, Vector3 originPosition) @@ -83,6 +90,14 @@ public class LogicGrid // Set the value in our debug mesh so that our Text on-screen gets updated debugTextArray[x, y].text = gridArray[x, y].ToString(); + + if (OnGridValueChanged != null) + OnGridValueChanged(this, new OnGridValueChangedEventArgs + { + x = x, + y = y + }); + ; } } |
