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Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs')
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs17
1 files changed, 16 insertions, 1 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs b/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
index 873822a..2428594 100644
--- a/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/LogicGrid.cs
@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
+using System;
// INSPIRED BY "CODE MONKEY" ON YOUTUBE
@@ -14,10 +15,16 @@ public class LogicGrid
// Actual Grid Array
private int[,] gridArray;
-
// Debug Grid Array used for updating the text-objects
private TextMesh[,] debugTextArray;
+ public event EventHandler<OnGridValueChangedEventArgs> OnGridValueChanged;
+ public class OnGridValueChangedEventArgs : EventArgs
+ {
+ public int x;
+ public int y;
+ }
+
public LogicGrid(int width, int height, float cellSize, Vector3 originPosition)
@@ -83,6 +90,14 @@ public class LogicGrid
// Set the value in our debug mesh so that our Text on-screen gets updated
debugTextArray[x, y].text = gridArray[x, y].ToString();
+
+ if (OnGridValueChanged != null)
+ OnGridValueChanged(this, new OnGridValueChangedEventArgs
+ {
+ x = x,
+ y = y
+ });
+ ;
}
}