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-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs
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+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs
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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Main : MonoBehaviour
+{
+
+ private LogicGrid world;
+ char placementMode;
+ int placementValue;
+
+ // Start is called before the first frame update
+ void Start()
+ {
+ // Create world
+ world = new LogicGrid(5, 5, 10f, new Vector3(-100, -30));
+
+ // Set default placement to Obstacle
+ placementValue = -1;
+ placementMode = 'o';
+ Debug.Log("Loaded. Placing Mode: Obstacle");
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ // Change Placement Modes:
+ // Place Agent in grid
+ // TODO change modes via UI button
+ if(Input.GetKeyDown("a"))
+ {
+ Debug.Log("Placing Mode: Agent");
+ placementMode = 'a';
+ placementValue = 2;
+ }
+ // Place Sample in grid
+ if(Input.GetKeyDown("s"))
+ {
+ Debug.Log("Placing Mode: Sample");
+ placementMode = 's';
+ placementValue = 1;
+ }
+ // Place Obstacle in grid
+ if(Input.GetKeyDown("o"))
+ {
+ Debug.Log("Placing Mode: Obstacle");
+ placementMode = 'o';
+ placementValue = -1;
+ }
+
+
+ // Update Cell:
+ // Change cell to obstacle
+ if (Input.GetMouseButtonDown(0))
+ {
+ world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
+ }
+ // Clear cell
+ if (Input.GetMouseButtonDown(1))
+ {
+ world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
+ }
+
+ // Make functionality for when "start" button is pressed.
+ // should call some sort of function that will take in the world
+ // and perform the selected algorithm
+
+ }
+}