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path: root/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
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Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/PathNode.cs')
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/PathNode.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
index 9cd37fe..c69e821 100644
--- a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs
@@ -50,10 +50,10 @@ using UnityEngine;
////////////////////////////////////
// store coordinates for all potential moves to be checked
- Vector2Int up = new Vector2Int( this.agent.y + 1, this.agent.x );
- Vector2Int down = new Vector2Int( this.agent.y - 1, this.agent.x );
- Vector2Int left = new Vector2Int( this.agent.y, this.agent.x - 1 );
- Vector2Int right = new Vector2Int( this.agent.y, this.agent.x + 1 );
+ Vector2Int up = new Vector2Int( this.agent.x, this.agent.y + 1 );
+ Vector2Int down = new Vector2Int( this.agent.x, this.agent.y - 1 );
+ Vector2Int left = new Vector2Int( this.agent.x - 1, this.agent.y );
+ Vector2Int right = new Vector2Int( this.agent.x + 1, this.agent.y);
// make sure going up doesn't go outside world-bounds or into obstacle
if (isOpen(up))