diff options
Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/PathNode.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/Scripts/PathNode.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs index 9cd37fe..c69e821 100644 --- a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs +++ b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs @@ -50,10 +50,10 @@ using UnityEngine; //////////////////////////////////// // store coordinates for all potential moves to be checked - Vector2Int up = new Vector2Int( this.agent.y + 1, this.agent.x ); - Vector2Int down = new Vector2Int( this.agent.y - 1, this.agent.x ); - Vector2Int left = new Vector2Int( this.agent.y, this.agent.x - 1 ); - Vector2Int right = new Vector2Int( this.agent.y, this.agent.x + 1 ); + Vector2Int up = new Vector2Int( this.agent.x, this.agent.y + 1 ); + Vector2Int down = new Vector2Int( this.agent.x, this.agent.y - 1 ); + Vector2Int left = new Vector2Int( this.agent.x - 1, this.agent.y ); + Vector2Int right = new Vector2Int( this.agent.x + 1, this.agent.y); // make sure going up doesn't go outside world-bounds or into obstacle if (isOpen(up)) |
