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Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs new file mode 100644 index 0000000..7a3e1b9 --- /dev/null +++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs @@ -0,0 +1,92 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.TextCore.LowLevel; + + +namespace TMPro.Examples +{ + + public class Benchmark03 : MonoBehaviour + { + public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 } + + public int NumberOfSamples = 100; + public BenchmarkType Benchmark; + + public Font SourceFont; + + + void Awake() + { + + } + + + void Start() + { + TMP_FontAsset fontAsset = null; + + // Create Dynamic Font Asset for the given font file. + switch (Benchmark) + { + case BenchmarkType.TMP_SDF_MOBILE: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); + break; + case BenchmarkType.TMP_SDF__MOBILE_SSD: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); + fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD"); + break; + case BenchmarkType.TMP_SDF: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic); + fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field"); + break; + case BenchmarkType.TMP_BITMAP_MOBILE: + fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic); + break; + } + + for (int i = 0; i < NumberOfSamples; i++) + { + switch (Benchmark) + { + case BenchmarkType.TMP_SDF_MOBILE: + case BenchmarkType.TMP_SDF__MOBILE_SSD: + case BenchmarkType.TMP_SDF: + case BenchmarkType.TMP_BITMAP_MOBILE: + { + GameObject go = new GameObject(); + go.transform.position = new Vector3(0, 1.2f, 0); + + TextMeshPro textComponent = go.AddComponent<TextMeshPro>(); + textComponent.font = fontAsset; + textComponent.fontSize = 128; + textComponent.text = "@"; + textComponent.alignment = TextAlignmentOptions.Center; + textComponent.color = new Color32(255, 255, 0, 255); + + if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE) + textComponent.fontSize = 132; + + } + break; + case BenchmarkType.TEXTMESH_BITMAP: + { + GameObject go = new GameObject(); + go.transform.position = new Vector3(0, 1.2f, 0); + + TextMesh textMesh = go.AddComponent<TextMesh>(); + textMesh.GetComponent<Renderer>().sharedMaterial = SourceFont.material; + textMesh.font = SourceFont; + textMesh.anchor = TextAnchor.MiddleCenter; + textMesh.fontSize = 130; + + textMesh.color = new Color32(255, 255, 0, 255); + textMesh.text = "@"; + } + break; + } + } + } + + } +} |
