summaryrefslogtreecommitdiff
path: root/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs')
-rw-r--r--Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs92
1 files changed, 92 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
new file mode 100644
index 0000000..7a3e1b9
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
@@ -0,0 +1,92 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.TextCore.LowLevel;
+
+
+namespace TMPro.Examples
+{
+
+ public class Benchmark03 : MonoBehaviour
+ {
+ public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 }
+
+ public int NumberOfSamples = 100;
+ public BenchmarkType Benchmark;
+
+ public Font SourceFont;
+
+
+ void Awake()
+ {
+
+ }
+
+
+ void Start()
+ {
+ TMP_FontAsset fontAsset = null;
+
+ // Create Dynamic Font Asset for the given font file.
+ switch (Benchmark)
+ {
+ case BenchmarkType.TMP_SDF_MOBILE:
+ fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
+ break;
+ case BenchmarkType.TMP_SDF__MOBILE_SSD:
+ fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
+ fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD");
+ break;
+ case BenchmarkType.TMP_SDF:
+ fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
+ fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field");
+ break;
+ case BenchmarkType.TMP_BITMAP_MOBILE:
+ fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic);
+ break;
+ }
+
+ for (int i = 0; i < NumberOfSamples; i++)
+ {
+ switch (Benchmark)
+ {
+ case BenchmarkType.TMP_SDF_MOBILE:
+ case BenchmarkType.TMP_SDF__MOBILE_SSD:
+ case BenchmarkType.TMP_SDF:
+ case BenchmarkType.TMP_BITMAP_MOBILE:
+ {
+ GameObject go = new GameObject();
+ go.transform.position = new Vector3(0, 1.2f, 0);
+
+ TextMeshPro textComponent = go.AddComponent<TextMeshPro>();
+ textComponent.font = fontAsset;
+ textComponent.fontSize = 128;
+ textComponent.text = "@";
+ textComponent.alignment = TextAlignmentOptions.Center;
+ textComponent.color = new Color32(255, 255, 0, 255);
+
+ if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE)
+ textComponent.fontSize = 132;
+
+ }
+ break;
+ case BenchmarkType.TEXTMESH_BITMAP:
+ {
+ GameObject go = new GameObject();
+ go.transform.position = new Vector3(0, 1.2f, 0);
+
+ TextMesh textMesh = go.AddComponent<TextMesh>();
+ textMesh.GetComponent<Renderer>().sharedMaterial = SourceFont.material;
+ textMesh.font = SourceFont;
+ textMesh.anchor = TextAnchor.MiddleCenter;
+ textMesh.fontSize = 130;
+
+ textMesh.color = new Color32(255, 255, 0, 255);
+ textMesh.text = "@";
+ }
+ break;
+ }
+ }
+ }
+
+ }
+}