diff options
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs new file mode 100644 index 0000000..4a858b5 --- /dev/null +++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMP_FrameRateCounter.cs @@ -0,0 +1,134 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TMP_FrameRateCounter : MonoBehaviour + { + public float UpdateInterval = 5.0f; + private float m_LastInterval = 0; + private int m_Frames = 0; + + public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; + + public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.TopRight; + + private string htmlColorTag; + private const string fpsLabel = "{0:2}</color> <#8080ff>FPS \n<#FF8000>{1:2} <#8080ff>MS"; + + private TextMeshPro m_TextMeshPro; + private Transform m_frameCounter_transform; + private Camera m_camera; + + private FpsCounterAnchorPositions last_AnchorPosition; + + void Awake() + { + if (!enabled) + return; + + m_camera = Camera.main; + Application.targetFrameRate = 9999; + + GameObject frameCounter = new GameObject("Frame Counter"); + + m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>(); + m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF"); + m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay"); + + + m_frameCounter_transform = frameCounter.transform; + m_frameCounter_transform.SetParent(m_camera.transform); + m_frameCounter_transform.localRotation = Quaternion.identity; + + m_TextMeshPro.enableWordWrapping = false; + m_TextMeshPro.fontSize = 24; + //m_TextMeshPro.FontColor = new Color32(255, 255, 255, 128); + //m_TextMeshPro.edgeWidth = .15f; + //m_TextMeshPro.isOverlay = true; + + //m_TextMeshPro.FaceColor = new Color32(255, 128, 0, 0); + //m_TextMeshPro.EdgeColor = new Color32(0, 255, 0, 255); + //m_TextMeshPro.FontMaterial.renderQueue = 4000; + + //m_TextMeshPro.CreateSoftShadowClone(new Vector2(1f, -1f)); + + Set_FrameCounter_Position(AnchorPosition); + last_AnchorPosition = AnchorPosition; + + + } + + void Start() + { + m_LastInterval = Time.realtimeSinceStartup; + m_Frames = 0; + } + + void Update() + { + if (AnchorPosition != last_AnchorPosition) + Set_FrameCounter_Position(AnchorPosition); + + last_AnchorPosition = AnchorPosition; + + m_Frames += 1; + float timeNow = Time.realtimeSinceStartup; + + if (timeNow > m_LastInterval + UpdateInterval) + { + // display two fractional digits (f2 format) + float fps = m_Frames / (timeNow - m_LastInterval); + float ms = 1000.0f / Mathf.Max(fps, 0.00001f); + + if (fps < 30) + htmlColorTag = "<color=yellow>"; + else if (fps < 10) + htmlColorTag = "<color=red>"; + else + htmlColorTag = "<color=green>"; + + //string format = System.String.Format(htmlColorTag + "{0:F2} </color>FPS \n{1:F2} <#8080ff>MS",fps, ms); + //m_TextMeshPro.text = format; + + m_TextMeshPro.SetText(htmlColorTag + fpsLabel, fps, ms); + + m_Frames = 0; + m_LastInterval = timeNow; + } + } + + + void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) + { + //Debug.Log("Changing frame counter anchor position."); + m_TextMeshPro.margin = new Vector4(1f, 1f, 1f, 1f); + + switch (anchor_position) + { + case FpsCounterAnchorPositions.TopLeft: + m_TextMeshPro.alignment = TextAlignmentOptions.TopLeft; + m_TextMeshPro.rectTransform.pivot = new Vector2(0, 1); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomLeft: + m_TextMeshPro.alignment = TextAlignmentOptions.BottomLeft; + m_TextMeshPro.rectTransform.pivot = new Vector2(0, 0); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); + break; + case FpsCounterAnchorPositions.TopRight: + m_TextMeshPro.alignment = TextAlignmentOptions.TopRight; + m_TextMeshPro.rectTransform.pivot = new Vector2(1, 1); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomRight: + m_TextMeshPro.alignment = TextAlignmentOptions.BottomRight; + m_TextMeshPro.rectTransform.pivot = new Vector2(1, 0); + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); + break; + } + } + } +} |
