diff options
Diffstat (limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs new file mode 100644 index 0000000..2367dcf --- /dev/null +++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/TMPro_InstructionOverlay.cs @@ -0,0 +1,84 @@ +using UnityEngine; +using System.Collections; + + +namespace TMPro.Examples +{ + + public class TMPro_InstructionOverlay : MonoBehaviour + { + + public enum FpsCounterAnchorPositions { TopLeft, BottomLeft, TopRight, BottomRight }; + + public FpsCounterAnchorPositions AnchorPosition = FpsCounterAnchorPositions.BottomLeft; + + private const string instructions = "Camera Control - <#ffff00>Shift + RMB\n</color>Zoom - <#ffff00>Mouse wheel."; + + private TextMeshPro m_TextMeshPro; + private TextContainer m_textContainer; + private Transform m_frameCounter_transform; + private Camera m_camera; + + //private FpsCounterAnchorPositions last_AnchorPosition; + + void Awake() + { + if (!enabled) + return; + + m_camera = Camera.main; + + GameObject frameCounter = new GameObject("Frame Counter"); + m_frameCounter_transform = frameCounter.transform; + m_frameCounter_transform.parent = m_camera.transform; + m_frameCounter_transform.localRotation = Quaternion.identity; + + + m_TextMeshPro = frameCounter.AddComponent<TextMeshPro>(); + m_TextMeshPro.font = Resources.Load<TMP_FontAsset>("Fonts & Materials/LiberationSans SDF"); + m_TextMeshPro.fontSharedMaterial = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Overlay"); + + m_TextMeshPro.fontSize = 30; + + m_TextMeshPro.isOverlay = true; + m_textContainer = frameCounter.GetComponent<TextContainer>(); + + Set_FrameCounter_Position(AnchorPosition); + //last_AnchorPosition = AnchorPosition; + + m_TextMeshPro.text = instructions; + + } + + + + + void Set_FrameCounter_Position(FpsCounterAnchorPositions anchor_position) + { + + switch (anchor_position) + { + case FpsCounterAnchorPositions.TopLeft: + //m_TextMeshPro.anchor = AnchorPositions.TopLeft; + m_textContainer.anchorPosition = TextContainerAnchors.TopLeft; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomLeft: + //m_TextMeshPro.anchor = AnchorPositions.BottomLeft; + m_textContainer.anchorPosition = TextContainerAnchors.BottomLeft; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(0, 0, 100.0f)); + break; + case FpsCounterAnchorPositions.TopRight: + //m_TextMeshPro.anchor = AnchorPositions.TopRight; + m_textContainer.anchorPosition = TextContainerAnchors.TopRight; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 1, 100.0f)); + break; + case FpsCounterAnchorPositions.BottomRight: + //m_TextMeshPro.anchor = AnchorPositions.BottomRight; + m_textContainer.anchorPosition = TextContainerAnchors.BottomRight; + m_frameCounter_transform.position = m_camera.ViewportToWorldPoint(new Vector3(1, 0, 100.0f)); + break; + } + } + } +} |
