diff options
Diffstat (limited to 'Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs new file mode 100644 index 0000000..95e936f --- /dev/null +++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs @@ -0,0 +1,101 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class nMain : MonoBehaviour +{ + + [SerializeField] private CellMesh cellMesh; + + public LogicGrid world; + char placementMode; + int placementValue; + + + // Start is called before the first frame update + void Start() + { + // Create world + world = new LogicGrid(32, 16, 5f, new Vector3(-76, -34)); + + // Set default placement to Obstacle + placementValue = 1; + placementMode = 'o'; + + cellMesh.SetGrid(world); + + Debug.Log("Loaded. Placing Mode: Obstacle"); + + } + + // Update is called once per frame + void Update() + { + // Change Placement Modes: + + // Place Obstacle in grid + if (Input.GetKeyDown("o")) + { + Debug.Log("Placing Mode: Obstacle"); + placementMode = 'o'; + placementValue = 1; + } + // Place Sample in cell + if(Input.GetKeyDown("s")) + { + Debug.Log("Placing Mode: Sample"); + placementMode = 's'; + placementValue = 2; + } + // Place agent in cell + if (Input.GetKeyDown("a")) + { + Debug.Log("Placing Mode: Agent"); + placementMode = 'a'; + placementValue = 3; + } + // Reset Canvas + if (Input.GetKeyDown("r")) + { + + } + + + // Update Cell: + // Change cell to obstacle + if (Input.GetMouseButton(0)) + { + world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue); + } + // Clear cell + if (Input.GetMouseButton(1)) + { + world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0); + } + + // Make functionality for when "start" button is pressed. + // should call some sort of function that will take in the world + // and perform the selected algorithm + + } + + + public void SetModeObstacle() + { + placementValue = 1; + } + public void SetModeSample() + { + placementValue = 2; + } + + public void SetModeAgent() + { + placementValue = 3; + } + public void ResetGrid() + { + world.reset(); + } + +} |
