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-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs14
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs6
2 files changed, 10 insertions, 10 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs b/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs
index c82451a..c2b9e6d 100644
--- a/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/Pathfinder.cs
@@ -8,7 +8,7 @@ public class Pathfinder
{
// used to store all unique states that agent has visited (holds agent and sample coords)
- public static HashSet<State> closed = new HashSet<State>();
+ public static HashSet<string> closed = new HashSet<string>();
LogicGrid world;
public Vector2Int agent;
@@ -26,7 +26,7 @@ public class Pathfinder
public Pathfinder(LogicGrid world, Vector2Int a, HashSet<Vector2Int> o, HashSet<Vector2Int> s, int algo, int heu)
{
- closed = new HashSet<State>();
+ closed = new HashSet<string>();
this.world = world;
height = world.GetHeight();
@@ -299,7 +299,7 @@ public class Node
Vector2Int onSample = new Vector2Int();
// since this state is being currently visited (expanded), put in closed list
- Pathfinder.closed.Add(this.getState());
+ Pathfinder.closed.Add(this.getStateString());
////////////////////////////////////
// BEGIN CHECKING FOR VALID MOVES //
@@ -319,7 +319,7 @@ public class Node
//SampleWorld.nodesGenerated++;
// make sure that we have not already made that move
- if (!Pathfinder.closed.Contains(child.getState()))
+ if (!Pathfinder.closed.Contains(child.getStateString()))
children.Add(child);
}
@@ -329,7 +329,7 @@ public class Node
Node child = new Node(this, down, this.obstacles, this.samples, 'D', this.distanceTraveled + 1, this.heuristic);
//SampleWorld.nodesGenerated++;
- if (!Pathfinder.closed.Contains(child.getState()))
+ if (!Pathfinder.closed.Contains(child.getStateString()))
children.Add(child);
}
@@ -338,7 +338,7 @@ public class Node
Node child = new Node(this, left, this.obstacles, this.samples, 'L', this.distanceTraveled + 1, this.heuristic);
//SampleWorld.nodesGenerated++;
- if (!Pathfinder.closed.Contains(child.getState()))
+ if (!Pathfinder.closed.Contains(child.getStateString()))
children.Add(child);
}
@@ -347,7 +347,7 @@ public class Node
Node child = new Node(this, right, this.obstacles, this.samples, 'R', this.distanceTraveled + 1, this.heuristic);
//SampleWorld.nodesGenerated++;
- if (!Pathfinder.closed.Contains(child.getState()))
+ if (!Pathfinder.closed.Contains(child.getStateString()))
children.Add(child);
}
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
index 765c4bb..57d55a8 100644
--- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs
@@ -28,9 +28,9 @@ public class nMain : MonoBehaviour
void Start()
{
// Create world
- int width = 16;
- int height = 8;
- float cellSize = 10f;
+ int width = 32;
+ int height = 16;
+ float cellSize = 5f;
Vector3 origin = new Vector3(-77, -34);
world = new LogicGrid(width, height, cellSize, origin);