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-rw-r--r--Pathfinding Visualizer/Assets/GridColorMaterials/MATERIAL.pngbin1706 -> 1716 bytes
-rw-r--r--Pathfinding Visualizer/Assets/Scenes/MainScene.unity71
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/CellMesh.cs74
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs56
4 files changed, 137 insertions, 64 deletions
diff --git a/Pathfinding Visualizer/Assets/GridColorMaterials/MATERIAL.png b/Pathfinding Visualizer/Assets/GridColorMaterials/MATERIAL.png
index b660f24..58de9ae 100644
--- a/Pathfinding Visualizer/Assets/GridColorMaterials/MATERIAL.png
+++ b/Pathfinding Visualizer/Assets/GridColorMaterials/MATERIAL.png
Binary files differ
diff --git a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
index fa0a3ec..6fb686c 100644
--- a/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
+++ b/Pathfinding Visualizer/Assets/Scenes/MainScene.unity
@@ -138,7 +138,7 @@ GameObject:
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
+ m_StaticEditorFlags: 2147483647
m_IsActive: 1
--- !u!114 &144141394
MonoBehaviour:
@@ -356,6 +356,74 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1473159508}
m_Mesh: {fileID: 0}
+--- !u!1 &1836453007
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1836453010}
+ - component: {fileID: 1836453009}
+ - component: {fileID: 1836453008}
+ m_Layer: 0
+ m_Name: EventSystem
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!114 &1836453008
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1836453007}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_SendPointerHoverToParent: 1
+ m_HorizontalAxis: Horizontal
+ m_VerticalAxis: Vertical
+ m_SubmitButton: Submit
+ m_CancelButton: Cancel
+ m_InputActionsPerSecond: 10
+ m_RepeatDelay: 0.5
+ m_ForceModuleActive: 0
+--- !u!114 &1836453009
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1836453007}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_FirstSelected: {fileID: 0}
+ m_sendNavigationEvents: 1
+ m_DragThreshold: 10
+--- !u!4 &1836453010
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1836453007}
+ serializedVersion: 2
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -363,3 +431,4 @@ SceneRoots:
- {fileID: 144141395}
- {fileID: 519420032}
- {fileID: 1473159510}
+ - {fileID: 1836453010}
diff --git a/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs b/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs
index 5fc6bd8..2b30d2f 100644
--- a/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/CellMesh.cs
@@ -7,6 +7,10 @@ public class CellMesh : MonoBehaviour
private LogicGrid grid;
private Mesh mesh;
+ Vector3[] m_vertices;
+ Vector2[] m_uv;
+ int[] m_triangles;
+
private void Awake()
{
mesh = new Mesh();
@@ -24,12 +28,30 @@ public class CellMesh : MonoBehaviour
private void GridValueChanged(object sender, LogicGrid.OnGridValueChangedEventArgs e)
{
- Debug.Log("FIRE!!");
+ Debug.Log(e.x + " " + e.y);
UpdateCellVisual();
}
+ // TODO: implement this so we can update a single cell, given an x, y coordinate
+ private void UpdateCellVisual(int x, int y)
+ {
+ //Debug.Log("Updated in Isolation 8)");
+ Vector3 quadSize = new Vector3(1, 1) * grid.GetCellSize();
+ int index = x * grid.GetHeight() + y;
+
+ int gridValue = grid.GetValue(x, y);
+ float gridValueNormalized = gridValue / 3f;
+ Vector2 gridValueUV = new Vector2(gridValueNormalized, 0f);
+
+ MeshUtils.AddToMeshArrays(m_vertices, m_uv, m_triangles, index, grid.GetWorldPosition(x, y) + (quadSize * .5f), 0f, quadSize, gridValueUV, gridValueUV);
+
+ }
+
+ // Update all cells at once
private void UpdateCellVisual()
{
+ Debug.Log("Updated as a group");
+
MeshUtils.CreateEmptyMeshArrays(grid.GetWidth() * grid.GetHeight(), out Vector3[] vertices, out Vector2[] uv, out int[] triangles);
for(int x = 0; x < grid.GetWidth(); x++)
@@ -40,13 +62,17 @@ public class CellMesh : MonoBehaviour
Vector3 quadSize = new Vector3(1, 1) * grid.GetCellSize();
int gridValue = grid.GetValue(x, y);
- float gridValueNormalized = gridValue / 4f;
+ float gridValueNormalized = gridValue / 3f;
Vector2 gridValueUV = new Vector2(gridValueNormalized, 0f);
MeshUtils.AddToMeshArrays(vertices, uv, triangles, index, grid.GetWorldPosition(x, y) + (quadSize * .5f), 0f, quadSize, gridValueUV, gridValueUV);
}
+ m_vertices = vertices;
+ m_uv = uv;
+ m_triangles = triangles;
+
mesh.vertices = vertices;
mesh.uv = uv;
mesh.triangles = triangles;
@@ -57,52 +83,8 @@ public class CellMesh : MonoBehaviour
}
-
- /* MeshRenderer myRenderer = GetComponent<MeshRenderer>();
- Material m_material;
- if (myRenderer != null)
- {
- m_material = myRenderer.material;
-
- if(gridValue == -1)
- {
- m_material.color = Color.black;
- }
- if (gridValue == 0)
- {
- m_material.color = Color.white;
- }
- if (gridValue == 1)
- {
- m_material.color = Color.green;
- }
- if (gridValue == 2)
- {
- m_material.color = Color.cyan;
- }*//*
- }
-*/
private void Update()
{
-/* if(Input.GetKeyDown("1"))
- {
- Debug.Log("1");
- m_Material.color = Color.white;
- //m_Material.SetColor("_Color", Color.white);
- }
-
- if (Input.GetKeyDown("2"))
- {
- Debug.Log("2");
- m_Material.color = Color.black;
- //m_Material.SetColor("_Color", Color.white);
- }
- if (Input.GetKeyDown("3"))
- {
- Debug.Log("3");
- m_Material.color = Color.green;
- //m_Material.SetColor("_Color", Color.white);
- }*/
}
}
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs
index cdc64db..fcac001 100644
--- a/Pathfinding Visualizer/Assets/Scripts/Main.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs
@@ -16,10 +16,10 @@ public class Main : MonoBehaviour
void Start()
{
// Create world
- world = new LogicGrid(5, 5, 10f, new Vector3(0, 0));
+ world = new LogicGrid(100, 100, 5f, new Vector3(-110, -110));
// Set default placement to Obstacle
- placementValue = -1;
+ placementValue = 1;
placementMode = 'o';
cellMesh.SetGrid(world);
@@ -32,38 +32,43 @@ public class Main : MonoBehaviour
void Update()
{
// Change Placement Modes:
- // Place Agent in grid
- // TODO change modes via UI button
- if(Input.GetKeyDown("a"))
+
+ // Place Obstacle in grid
+ if (Input.GetKeyDown("o"))
{
- Debug.Log("Placing Mode: Agent");
- placementMode = 'a';
- placementValue = 3;
+ Debug.Log("Placing Mode: Obstacle");
+ placementMode = 'o';
+ placementValue = 1;
}
- // Place Sample in grid
+ // Place Sample in cell
if(Input.GetKeyDown("s"))
{
Debug.Log("Placing Mode: Sample");
placementMode = 's';
placementValue = 2;
}
- // Place Obstacle in grid
- if(Input.GetKeyDown("o"))
+ // Place agent in cell
+ if (Input.GetKeyDown("a"))
{
- Debug.Log("Placing Mode: Obstacle");
- placementMode = 'o';
- placementValue = 1;
+ Debug.Log("Placing Mode: Agent");
+ placementMode = 'a';
+ placementValue = 3;
}
+ // Reset Canvas
+ if (Input.GetKeyDown("r"))
+ {
+
+ }
+
-
// Update Cell:
// Change cell to obstacle
- if (Input.GetMouseButtonDown(0))
+ if (Input.GetMouseButton(0))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
}
// Clear cell
- if (Input.GetMouseButtonDown(1))
+ if (Input.GetMouseButton(1))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
}
@@ -73,4 +78,21 @@ public class Main : MonoBehaviour
// and perform the selected algorithm
}
+
+
+ public void SetModeObstacle()
+ {
+ placementValue = 1;
+ }
+ public void SetModeSample()
+ {
+ placementValue = 2;
+ }
+
+ public void SetModeAgent()
+ {
+ placementValue = 3;
+ }
+
+
}