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AgeCommit message (Collapse)Author
2023-08-05created mesh array - WIPSimon O'Shea
the meshes are generated in a grid formation but not positioned correctly :(
2023-08-05Added settings menu + animationsdereelatwit
2023-08-04Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerdereelatwit
2023-08-04Reset button addeddereelatwit
2023-08-03colored mesh madeSimon O'Shea
have a single mesh that changes color based on keyboard input. needs to be made for each cell and have color based on cell-value
2023-08-03Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerdereelatwit
2023-08-03UI base madedereelatwit
2023-08-03back to goodnessSimon O'Shea
2023-08-03Made new scene for UIdereelatwit
2023-08-03removed UI from sceneSimon O'Shea
logan will now work in a separate scene
2023-08-03fixed merge conflictSimon O'Shea
(hopefully!)
2023-08-03testing scenedereelatwit
2023-08-03started implementing UIdereelatwit
2023-08-03added placementModes and mesh testingSimon O'Shea
can place varying values into grid, starting to work on rendering meshes to represent the cells
2023-07-31basic grid class implementedSimon O'Shea
can set / un-set values on each cell. concrete foundation implemented
2023-07-31import successful, grid has visualsSimon O'Shea
cell values and grid lines are displayed. no interaction available yet.
2023-07-31no visual but grid madeSimon O'Shea
very primitive. need to import utilities, so im backing up beforehand
2023-07-30refreshed the unity projectSimon O'Shea
starting from scratch
2023-07-30nukedSimon O'Shea
wiping everything to start again
2023-07-24Implemented mouse to line drawingdereelatwit
2023-07-17project initializedSimon O'Shea
2023-07-17Initial commitSimon O'Shea