| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-08-09 | updated algorithms / heuristics | Simon O'Shea | |
| 2023-08-09 | added IDS and DFS search | Simon O'Shea | |
| 2023-08-09 | things have been optimized, time for DFS | Simon O'Shea | |
| 2023-08-09 | slight optimization | Simon O'Shea | |
| 2023-08-09 | animation works in logan GUI - terribly inefficient | Simon O'Shea | |
| 2023-08-09 | astar now supports multiple consecutive runs | Simon O'Shea | |
| 2023-08-09 | astar is animated primitively | Simon O'Shea | |
| 2023-08-09 | ASTAR WORKS WITH H0 | Simon O'Shea | |
| AAAAAAAAAAAAAAAAAAAAAJHH | |||
| 2023-08-08 | everything is a mess | Simon O'Shea | |
| 2023-08-08 | astar broken, just like my spirits | Simon O'Shea | |
| 2023-08-08 | still trying to fix astar | Simon O'Shea | |
| 2023-08-08 | broken AStar has been implemented | Simon O'Shea | |
| need to fix sorting problem because the returned order of movements does not make any sense | |||
| 2023-08-08 | astar rewritten for c# | Simon O'Shea | |
| runs without screaming, don't have output yet though | |||
| 2023-08-08 | pathfinding class now interprets grid properly | Simon O'Shea | |
| can successfully read in the user-generated world! | |||
| 2023-08-08 | things are broken | Simon O'Shea | |
| 2023-08-08 | formatted for logan | Simon O'Shea | |
| hooking buttons up to running algorigthms | |||
| 2023-08-08 | moved astar function | Simon O'Shea | |
| 2023-08-08 | imported and translated java code | Simon O'Shea | |
| starting to implement algorithms | |||
| 2023-08-08 | slop of code | Simon O'Shea | |
| intermediate push so logan can have access to reset function | |||
| 2023-08-08 | ready for logan? | Simon O'Shea | |
| getting ready to piece UI elements together with the logic of the grid | |||
| 2023-08-07 | cells now change color based on value!!! | Simon O'Shea | |
| colors are a bit weird though, need to figure that out | |||
| 2023-08-05 | created mesh array - WIP | Simon O'Shea | |
| the meshes are generated in a grid formation but not positioned correctly :( | |||
| 2023-08-03 | colored mesh made | Simon O'Shea | |
| have a single mesh that changes color based on keyboard input. needs to be made for each cell and have color based on cell-value | |||
| 2023-08-03 | back to goodness | Simon O'Shea | |
| 2023-08-03 | added placementModes and mesh testing | Simon O'Shea | |
| can place varying values into grid, starting to work on rendering meshes to represent the cells | |||
| 2023-07-31 | basic grid class implemented | Simon O'Shea | |
| can set / un-set values on each cell. concrete foundation implemented | |||
| 2023-07-31 | import successful, grid has visuals | Simon O'Shea | |
| cell values and grid lines are displayed. no interaction available yet. | |||
| 2023-07-31 | no visual but grid made | Simon O'Shea | |
| very primitive. need to import utilities, so im backing up beforehand | |||
| 2023-07-30 | nuked | Simon O'Shea | |
| wiping everything to start again | |||
| 2023-07-24 | Implemented mouse to line drawing | dereelatwit | |
