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2023-08-09Added heuristic & algorithm selection functionalitydereelatwit
2023-08-09UI tweaks, fixed speed bardereelatwit
2023-08-09things have been optimized, time for DFSSimon O'Shea
2023-08-09slight optimizationSimon O'Shea
2023-08-09animation works in logan GUI - terribly inefficientSimon O'Shea
2023-08-09astar now supports multiple consecutive runsSimon O'Shea
2023-08-09astar is animated primitivelySimon O'Shea
2023-08-09ASTAR WORKS WITH H0Simon O'Shea
AAAAAAAAAAAAAAAAAAAAAJHH
2023-08-08everything is a messSimon O'Shea
2023-08-08Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerSimon O'Shea
2023-08-08astar broken, just like my spiritsSimon O'Shea
2023-08-08Slider for speed implementeddereelatwit
2023-08-08testSimon O'Shea
2023-08-08still trying to fix astarSimon O'Shea
2023-08-08Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerSimon O'Shea
2023-08-08broken AStar has been implementedSimon O'Shea
need to fix sorting problem because the returned order of movements does not make any sense
2023-08-08Added algorithm integer selection & additional UI correctionsdereelatwit
2023-08-08astar rewritten for c#Simon O'Shea
runs without screaming, don't have output yet though
2023-08-08pathfinding class now interprets grid properlySimon O'Shea
can successfully read in the user-generated world!
2023-08-08things are brokenSimon O'Shea
2023-08-08formatted for loganSimon O'Shea
hooking buttons up to running algorigthms
2023-08-08Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerdereelatwit
2023-08-08UI components completeddereelatwit
added button functionality and mesh grid to scene
2023-08-08moved astar functionSimon O'Shea
2023-08-08imported and translated java codeSimon O'Shea
starting to implement algorithms
2023-08-08slop of codeSimon O'Shea
intermediate push so logan can have access to reset function
2023-08-08Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerSimon O'Shea
2023-08-08ready for logan?Simon O'Shea
getting ready to piece UI elements together with the logic of the grid
2023-08-07button mapping for walls (WIP)dereelatwit
2023-08-07cells now change color based on value!!!Simon O'Shea
colors are a bit weird though, need to figure that out
2023-08-05created mesh array - WIPSimon O'Shea
the meshes are generated in a grid formation but not positioned correctly :(
2023-08-05Added settings menu + animationsdereelatwit
2023-08-04Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerdereelatwit
2023-08-04Reset button addeddereelatwit
2023-08-03colored mesh madeSimon O'Shea
have a single mesh that changes color based on keyboard input. needs to be made for each cell and have color based on cell-value
2023-08-03Merge branch 'main' of https://github.com/osheas1atwit/pathfinding-visualizerdereelatwit
2023-08-03UI base madedereelatwit
2023-08-03back to goodnessSimon O'Shea
2023-08-03Made new scene for UIdereelatwit
2023-08-03removed UI from sceneSimon O'Shea
logan will now work in a separate scene
2023-08-03fixed merge conflictSimon O'Shea
(hopefully!)
2023-08-03testing scenedereelatwit
2023-08-03started implementing UIdereelatwit
2023-08-03added placementModes and mesh testingSimon O'Shea
can place varying values into grid, starting to work on rendering meshes to represent the cells
2023-07-31basic grid class implementedSimon O'Shea
can set / un-set values on each cell. concrete foundation implemented
2023-07-31import successful, grid has visualsSimon O'Shea
cell values and grid lines are displayed. no interaction available yet.
2023-07-31no visual but grid madeSimon O'Shea
very primitive. need to import utilities, so im backing up beforehand
2023-07-30refreshed the unity projectSimon O'Shea
starting from scratch
2023-07-30nukedSimon O'Shea
wiping everything to start again
2023-07-24Implemented mouse to line drawingdereelatwit