From 94b8f55509cfea3706299abb7a909c9cd413ba80 Mon Sep 17 00:00:00 2001 From: Simon O'Shea Date: Sat, 5 Aug 2023 15:34:41 -0400 Subject: created mesh array - WIP the meshes are generated in a grid formation but not positioned correctly :( --- Pathfinding Visualizer/Assets/Scripts/Main.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Pathfinding Visualizer/Assets/Scripts/Main.cs') diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs index 44e2212..30f2671 100644 --- a/Pathfinding Visualizer/Assets/Scripts/Main.cs +++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs @@ -5,10 +5,13 @@ using UnityEngine; public class Main : MonoBehaviour { + [SerializeField] private CellMesh cellMesh; + private LogicGrid world; char placementMode; int placementValue; + // Start is called before the first frame update void Start() { @@ -18,6 +21,9 @@ public class Main : MonoBehaviour // Set default placement to Obstacle placementValue = -1; placementMode = 'o'; + + cellMesh.SetGrid(world); + Debug.Log("Loaded. Placing Mode: Obstacle"); } -- cgit v1.3.1-4-g156e