From ce148072ef18fb0b33b0c9f3bef5629601f1d48f Mon Sep 17 00:00:00 2001 From: Simon O'Shea Date: Tue, 8 Aug 2023 21:53:26 -0400 Subject: everything is a mess --- Pathfinding Visualizer/Assets/Scripts/PathNode.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Pathfinding Visualizer/Assets/Scripts/PathNode.cs') diff --git a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs index 9cd37fe..c69e821 100644 --- a/Pathfinding Visualizer/Assets/Scripts/PathNode.cs +++ b/Pathfinding Visualizer/Assets/Scripts/PathNode.cs @@ -50,10 +50,10 @@ using UnityEngine; //////////////////////////////////// // store coordinates for all potential moves to be checked - Vector2Int up = new Vector2Int( this.agent.y + 1, this.agent.x ); - Vector2Int down = new Vector2Int( this.agent.y - 1, this.agent.x ); - Vector2Int left = new Vector2Int( this.agent.y, this.agent.x - 1 ); - Vector2Int right = new Vector2Int( this.agent.y, this.agent.x + 1 ); + Vector2Int up = new Vector2Int( this.agent.x, this.agent.y + 1 ); + Vector2Int down = new Vector2Int( this.agent.x, this.agent.y - 1 ); + Vector2Int left = new Vector2Int( this.agent.x - 1, this.agent.y ); + Vector2Int right = new Vector2Int( this.agent.x + 1, this.agent.y); // make sure going up doesn't go outside world-bounds or into obstacle if (isOpen(up)) -- cgit v1.3.1-4-g156e