From b8aa2e0935f309b112648f0352f35f5f33da946b Mon Sep 17 00:00:00 2001
From: dereelatwit <54997325+dereelatwit@users.noreply.github.com>
Date: Thu, 3 Aug 2023 14:05:08 -0400
Subject: started implementing UI
---
.../Examples & Extras/Scripts/Benchmark01_UGUI.cs | 135 +++++++++++++++++++++
1 file changed, 135 insertions(+)
create mode 100644 Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs
(limited to 'Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs')
diff --git a/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs
new file mode 100644
index 0000000..38f4a27
--- /dev/null
+++ b/Pathfinding Visualizer/Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01_UGUI.cs
@@ -0,0 +1,135 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+
+
+namespace TMPro.Examples
+{
+
+ public class Benchmark01_UGUI : MonoBehaviour
+ {
+
+ public int BenchmarkType = 0;
+
+ public Canvas canvas;
+ public TMP_FontAsset TMProFont;
+ public Font TextMeshFont;
+
+ private TextMeshProUGUI m_textMeshPro;
+ //private TextContainer m_textContainer;
+ private Text m_textMesh;
+
+ private const string label01 = "The <#0050FF>count is: ";
+ private const string label02 = "The count is: ";
+
+ //private const string label01 = "TextMesh <#0050FF>Pro! The count is: {0}";
+ //private const string label02 = "Text Mesh The count is: ";
+
+ //private string m_string;
+ //private int m_frame;
+
+ private Material m_material01;
+ private Material m_material02;
+
+
+
+ IEnumerator Start()
+ {
+
+
+
+ if (BenchmarkType == 0) // TextMesh Pro Component
+ {
+ m_textMeshPro = gameObject.AddComponent();
+ //m_textContainer = GetComponent();
+
+
+ //m_textMeshPro.anchorDampening = true;
+
+ if (TMProFont != null)
+ m_textMeshPro.font = TMProFont;
+
+ //m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...
+ //m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists.
+
+ m_textMeshPro.fontSize = 48;
+ m_textMeshPro.alignment = TextAlignmentOptions.Center;
+ //m_textMeshPro.anchor = AnchorPositions.Center;
+ m_textMeshPro.extraPadding = true;
+ //m_textMeshPro.outlineWidth = 0.25f;
+ //m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
+ //m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
+ //m_textMeshPro.lineJustification = LineJustificationTypes.Center;
+ //m_textMeshPro.enableWordWrapping = true;
+ //m_textMeshPro.lineLength = 60;
+ //m_textMeshPro.characterSpacing = 0.2f;
+ //m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
+
+ m_material01 = m_textMeshPro.font.material;
+ m_material02 = Resources.Load("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this...
+
+
+ }
+ else if (BenchmarkType == 1) // TextMesh
+ {
+ m_textMesh = gameObject.AddComponent();
+
+ if (TextMeshFont != null)
+ {
+ m_textMesh.font = TextMeshFont;
+ //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
+ }
+ else
+ {
+ //m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
+ //m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
+ }
+
+ m_textMesh.fontSize = 48;
+ m_textMesh.alignment = TextAnchor.MiddleCenter;
+
+ //m_textMesh.color = new Color32(255, 255, 0, 255);
+ }
+
+
+
+ for (int i = 0; i <= 1000000; i++)
+ {
+ if (BenchmarkType == 0)
+ {
+ m_textMeshPro.text = label01 + (i % 1000);
+ if (i % 1000 == 999)
+ m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01;
+
+
+
+ }
+ else if (BenchmarkType == 1)
+ m_textMesh.text = label02 + (i % 1000).ToString();
+
+ yield return null;
+ }
+
+
+ yield return null;
+ }
+
+
+ /*
+ void Update()
+ {
+ if (BenchmarkType == 0)
+ {
+ m_textMeshPro.text = (m_frame % 1000).ToString();
+ }
+ else if (BenchmarkType == 1)
+ {
+ m_textMesh.text = (m_frame % 1000).ToString();
+ }
+
+ m_frame += 1;
+ }
+ */
+ }
+
+}
--
cgit v1.3.1-4-g156e