From aec4fc6d37f7e790c1deef38270caf9d71c236f4 Mon Sep 17 00:00:00 2001 From: dereelatwit <54997325+dereelatwit@users.noreply.github.com> Date: Tue, 8 Aug 2023 15:30:55 -0400 Subject: UI components completed added button functionality and mesh grid to scene --- .../Assets/UI Elements/UI/Scripts/ResetButton.cs | 38 ++++++++++++++++++++++ 1 file changed, 38 insertions(+) create mode 100644 Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs (limited to 'Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs') diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs new file mode 100644 index 0000000..8cd8c45 --- /dev/null +++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/ResetButton.cs @@ -0,0 +1,38 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class ResetButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler +{ + + [SerializeField] private Image _img; + [SerializeField] private Sprite _default, _pressed; + [SerializeField] private AudioClip _compressClip, _uncompressClip; + [SerializeField] private AudioSource _source; + + public void OnPointerDown(PointerEventData eventData) + { + + _img.sprite = _pressed; + _source.PlayOneShot(_compressClip); + + } + + + public void OnPointerUp(PointerEventData eventData) + { + + _img.sprite = _default; + _source.PlayOneShot(_uncompressClip); + + } + + public void IWasClicked() + { + Debug.Log("Reseting World"); + } + + +} -- cgit v1.3.1-4-g156e