From aec4fc6d37f7e790c1deef38270caf9d71c236f4 Mon Sep 17 00:00:00 2001 From: dereelatwit <54997325+dereelatwit@users.noreply.github.com> Date: Tue, 8 Aug 2023 15:30:55 -0400 Subject: UI components completed added button functionality and mesh grid to scene --- .../Assets/UI Elements/UI/Scripts/SampleButton.cs | 36 ++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs (limited to 'Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs') diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs new file mode 100644 index 0000000..3d4c10a --- /dev/null +++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class SampleButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler +{ + [SerializeField] private Image _img; + [SerializeField] private Sprite _default, _pressed; + + + public void OnPointerDown(PointerEventData eventData) + { + + _img.sprite = _pressed; + + + } + + + public void OnPointerUp(PointerEventData eventData) + { + + _img.sprite = _default; + + + } + + public void IWasClicked() + { + Debug.Log("Placing Mode: Sample"); + + } + +} -- cgit v1.3.1-4-g156e