From 1b8fa5af0ffc10b3f7d5786ad9635a2b0dd69fda Mon Sep 17 00:00:00 2001 From: dereelatwit <54997325+dereelatwit@users.noreply.github.com> Date: Wed, 9 Aug 2023 11:53:39 -0400 Subject: Added heuristic & algorithm selection functionality --- .../Assets/UI Elements/UI/Scripts/nMain.cs | 25 +++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) (limited to 'Pathfinding Visualizer/Assets/UI Elements') diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs index 10d2dc9..d543b06 100644 --- a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs +++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/nMain.cs @@ -12,6 +12,7 @@ public class nMain : MonoBehaviour public float speed = 3.0f; + int heuristic; int algorithm; bool astarSelected; bool bfsSelected; @@ -167,7 +168,7 @@ public class nMain : MonoBehaviour if (true) { - Pathfinder path = new Pathfinder(world, agent, obstacles, samples, 0, 0); + Pathfinder path = new Pathfinder(world, agent, obstacles, samples, algorithm, heuristic); Stack result = path.result; Debug.Log("GO ANIMATE"); cellMesh.Animate(result); @@ -207,4 +208,26 @@ public class nMain : MonoBehaviour } + public void h0Toggle(bool tickOn) + { + + heuristic = 0; + Debug.Log(heuristic); + + } + + public void h1Toggle(bool tickOn) + { + heuristic = 1; + Debug.Log(heuristic); + } + + public void h2Toggle(bool tickOn) + { + + heuristic = 2; + Debug.Log(heuristic); + + } + } -- cgit v1.3.1-4-g156e