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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// INSPIRED BY "CODE MONKEY" ON YOUTUBE
public class LogicGrid
{
private int width;
private int height;
private int[,] gridArray;
public LogicGrid(int width, int height)
{
this.width = width;
this.height = height;
gridArray = new int[width, height];
Debug.Log(width + " " + height);
for(int x = 0; x < gridArray.GetLength(0); x++)
for(int y = 0; y < gridArray.GetLength(1); y++)
{
Debug.Log(x + ", " + y);
}
}
}
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