blob: fcac001fcec8aca516630a8ff8fbb0e9409f8e29 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
[SerializeField] private CellMesh cellMesh;
private LogicGrid world;
char placementMode;
int placementValue;
// Start is called before the first frame update
void Start()
{
// Create world
world = new LogicGrid(100, 100, 5f, new Vector3(-110, -110));
// Set default placement to Obstacle
placementValue = 1;
placementMode = 'o';
cellMesh.SetGrid(world);
Debug.Log("Loaded. Placing Mode: Obstacle");
}
// Update is called once per frame
void Update()
{
// Change Placement Modes:
// Place Obstacle in grid
if (Input.GetKeyDown("o"))
{
Debug.Log("Placing Mode: Obstacle");
placementMode = 'o';
placementValue = 1;
}
// Place Sample in cell
if(Input.GetKeyDown("s"))
{
Debug.Log("Placing Mode: Sample");
placementMode = 's';
placementValue = 2;
}
// Place agent in cell
if (Input.GetKeyDown("a"))
{
Debug.Log("Placing Mode: Agent");
placementMode = 'a';
placementValue = 3;
}
// Reset Canvas
if (Input.GetKeyDown("r"))
{
}
// Update Cell:
// Change cell to obstacle
if (Input.GetMouseButton(0))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), placementValue);
}
// Clear cell
if (Input.GetMouseButton(1))
{
world.SetValue(CodeMonkey.Utils.UtilsClass.GetMouseWorldPosition(), 0);
}
// Make functionality for when "start" button is pressed.
// should call some sort of function that will take in the world
// and perform the selected algorithm
}
public void SetModeObstacle()
{
placementValue = 1;
}
public void SetModeSample()
{
placementValue = 2;
}
public void SetModeAgent()
{
placementValue = 3;
}
}
|