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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Scroller : MonoBehaviour
{
[SerializeField] private RawImage _img;
[SerializeField] private float _x, _y;
void Update()
{
_img.uvRect = new Rect(_img.uvRect.position + new Vector2(_x, _y) * Time.deltaTime, _img.uvRect.size);
}
}
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