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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class WallsButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
[SerializeField] private Image _img;
[SerializeField] private Sprite _default, _pressed;
public void OnPointerDown(PointerEventData eventData)
{
_img.sprite = _pressed;
}
public void OnPointerUp(PointerEventData eventData)
{
_img.sprite = _default;
}
public void IWasClicked()
{
Debug.Log("O pressed, placing Walls");
}
}
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