diff options
Diffstat (limited to 'quickdraw-game.html')
| -rw-r--r-- | quickdraw-game.html | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/quickdraw-game.html b/quickdraw-game.html new file mode 100644 index 0000000..6d9746f --- /dev/null +++ b/quickdraw-game.html @@ -0,0 +1,90 @@ +<!DOCTYPE html> +<html> + <head> + <style> + * { + box-sizing: border-box; + margin: 0; + padding: 0; + } + html { + height: 100vh; + width: 100vw; + background-color: #161616; + } + body { + display: flex; + justify-content: center; + } + #target { + height: 20px; + width: 20px; + background-color: red; + position: relative; + } + #frame { + width: 75%; + height: 100vh; + border: 1px solid white; + } + </style> + </head> + <body> + + <div id="frame"> + + </div> + + <script> + + const targetWidth = 20; + const targetHeight = 20; + + let pageWidth = window.innerWidth; + let pageHeight = window.innerHeight; + + const frameElement = document.getElementById("frame"); + let frameHeight = frameElement.offsetHeight - targetHeight; + let frameWidth = frameElement.offsetWidth - targetWidth; + + let target; + + + window.addEventListener("resize", (e) => { + this.pageWidth = window.innerWidth; + this.pageHeight = window.innerHeight; + this.frameHeight = frameElement.offsetHeight; + this.frameWidth = frameElement.offsetWidth; + console.log('page: ' + this.pageWidth + ' x ' + this.pageHeight); + console.log('frame: ' + this.frameWidth + ' x ' + this.frameHeight); + }); + + generateTarget(); + + // init logs: + console.log('page: ' + pageWidth + ' x ' + pageHeight); + console.log('frame: ' + frameWidth + ' x ' + frameHeight); + + + + + + + function generateTarget() { + const target = document.createElement("div"); + target.id = "target"; + target.style.top = getRandomInt(0, frameHeight) + 'px'; + target.style.left = getRandomInt(0, frameWidth) + 'px'; + console.log(target); + document.getElementById("frame").insertAdjacentElement("afterbegin", target); + } + + + function getRandomInt(min, max) { + const minCeiled = Math.ceil(min); + const maxFloored = Math.floor(max); + return Math.floor(Math.random() * (maxFloored - minCeiled) + minCeiled); // The maximum is exclusive and the minimum is inclusive + } + </script> + </body> +</html>
\ No newline at end of file |
