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| author | Simon O'Shea <osheas1@wit.edu> | 2023-08-05 15:34:41 -0400 |
|---|---|---|
| committer | Simon O'Shea <osheas1@wit.edu> | 2023-08-05 15:34:41 -0400 |
| commit | 94b8f55509cfea3706299abb7a909c9cd413ba80 (patch) | |
| tree | 199206ab5289a917faeb4b88cbf3759f5a75c4d0 /Pathfinding Visualizer/Assets/Scripts/Main.cs | |
| parent | 31151bc9b6fdcd5ade2f8176c17f50f67b58e5d0 (diff) | |
created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/Main.cs')
| -rw-r--r-- | Pathfinding Visualizer/Assets/Scripts/Main.cs | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs index 44e2212..30f2671 100644 --- a/Pathfinding Visualizer/Assets/Scripts/Main.cs +++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs @@ -5,10 +5,13 @@ using UnityEngine; public class Main : MonoBehaviour { + [SerializeField] private CellMesh cellMesh; + private LogicGrid world; char placementMode; int placementValue; + // Start is called before the first frame update void Start() { @@ -18,6 +21,9 @@ public class Main : MonoBehaviour // Set default placement to Obstacle placementValue = -1; placementMode = 'o'; + + cellMesh.SetGrid(world); + Debug.Log("Loaded. Placing Mode: Obstacle"); } |
