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authorSimon O'Shea <osheas1@wit.edu>2023-08-05 15:34:41 -0400
committerSimon O'Shea <osheas1@wit.edu>2023-08-05 15:34:41 -0400
commit94b8f55509cfea3706299abb7a909c9cd413ba80 (patch)
tree199206ab5289a917faeb4b88cbf3759f5a75c4d0 /Pathfinding Visualizer/Assets/Scripts/Main.cs
parent31151bc9b6fdcd5ade2f8176c17f50f67b58e5d0 (diff)
created mesh array - WIP
the meshes are generated in a grid formation but not positioned correctly :(
Diffstat (limited to 'Pathfinding Visualizer/Assets/Scripts/Main.cs')
-rw-r--r--Pathfinding Visualizer/Assets/Scripts/Main.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/Scripts/Main.cs b/Pathfinding Visualizer/Assets/Scripts/Main.cs
index 44e2212..30f2671 100644
--- a/Pathfinding Visualizer/Assets/Scripts/Main.cs
+++ b/Pathfinding Visualizer/Assets/Scripts/Main.cs
@@ -5,10 +5,13 @@ using UnityEngine;
public class Main : MonoBehaviour
{
+ [SerializeField] private CellMesh cellMesh;
+
private LogicGrid world;
char placementMode;
int placementValue;
+
// Start is called before the first frame update
void Start()
{
@@ -18,6 +21,9 @@ public class Main : MonoBehaviour
// Set default placement to Obstacle
placementValue = -1;
placementMode = 'o';
+
+ cellMesh.SetGrid(world);
+
Debug.Log("Loaded. Placing Mode: Obstacle");
}