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authordereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-08 15:30:55 -0400
committerdereelatwit <54997325+dereelatwit@users.noreply.github.com>2023-08-08 15:30:55 -0400
commitaec4fc6d37f7e790c1deef38270caf9d71c236f4 (patch)
treeefa04460c21af951847373c8c004f40ec7680efe /Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs
parent3ac2b11494bd372d77465c97dc925ab28d87d8dc (diff)
UI components completed
added button functionality and mesh grid to scene
Diffstat (limited to 'Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs')
-rw-r--r--Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs
new file mode 100644
index 0000000..3d4c10a
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+++ b/Pathfinding Visualizer/Assets/UI Elements/UI/Scripts/SampleButton.cs
@@ -0,0 +1,36 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+public class SampleButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
+{
+ [SerializeField] private Image _img;
+ [SerializeField] private Sprite _default, _pressed;
+
+
+ public void OnPointerDown(PointerEventData eventData)
+ {
+
+ _img.sprite = _pressed;
+
+
+ }
+
+
+ public void OnPointerUp(PointerEventData eventData)
+ {
+
+ _img.sprite = _default;
+
+
+ }
+
+ public void IWasClicked()
+ {
+ Debug.Log("Placing Mode: Sample");
+
+ }
+
+}